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Characters With Disadvantages / Advanatages Over Other Characters

This is a discussion on Characters With Disadvantages / Advanatages Over Other Characters within the Brawl Character Discussion forums, part of the Super Smash Bros. Brawl Forums category; No. Goku could kill him by sneezing on him. (I'm not kidding ) And I'm on PokeChat CK. WHY AREN'T YOU!?! D=< caps...



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Old 04-07-2009, 04:51 AM   #21
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No. Goku could kill him by sneezing on him. (I'm not kidding )

And I'm on PokeChat CK. WHY AREN'T YOU!?! D=<

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Old 04-07-2009, 05:07 AM   #22
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You know what I want to see? Goku blast Jigglypuff with a Big Bang Kamehameha 10x. ... Jiggly-guts everywhere. ;D

Because I'm not? [/off topic]
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Old 04-07-2009, 05:36 AM   #23
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I don't want to hear about that attack CK, let's just stick to the simple Kamehameha shall we?
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Old 04-07-2009, 05:37 AM   #24
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Not enough bang for your buck in a regular one. :P How about a Spirit Bomb, then? Better? Yes indeed.
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Old 04-07-2009, 05:40 AM   #25
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Yes a Spirit Bomb is fine

Just as long as you don't mention anything that originated in the god forsaken GT series. Attacks included.
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Old 04-07-2009, 05:47 AM   #26
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I only mentioned that move because of Budokai 3 (god that game was awesome), never watched GT. I assumed it's crappy.

... We're getting extremely off topic, you know. >.>;
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Old 04-07-2009, 05:49 AM   #27
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oh... yeah... uh, Wolf is slow... but strong... gigiddy.
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Old 04-07-2009, 08:07 PM   #28
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lol.quagmire(if he were on here)would beat anybody exluding meta because as we all know he is the best.
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Old 04-08-2009, 06:51 AM   #29
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Yes, even though me and Bodine were off topic, the conversations over... stay on topic, Yyy.
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Old 04-08-2009, 06:27 PM   #30
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Well i also noticed that a distance character(anybody who can play decent 1on1 distance)has a advantage over olimar since he plays close range.
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Old 04-08-2009, 06:41 PM   #31
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Yes, even though me and Bodine were off topic, the conversations over... stay on topic, Yyy.
I have to admit that this is a little bad of you, CK. You and Bodine wasted 8 posts and yyy only wasted 1. It doesn't really bother me anyway, but I think you were harsher on him just because he was yyy. It would have been easy to ignore :P.

Anyway, hopefully this thread gets some real information I can use by the time I get back from my Spring Break trip.
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Old 04-08-2009, 06:45 PM   #32
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Well i also noticed that a distance character(anybody who can play decent 1on1 distance)has a advantage over olimar since he plays close range.
thats wrong. just being close doesn't mean distance is a weakness. Olimar is able to use the Pikmin Throw(→B) to both attack and sheild himself. its funny but if you throw a pikimn out then they can take missles, charge shots, grenades, arrows, bombs, mines, boomerang, anything. the pikmin take the hit instead which keeps Olimar safe while he closes the gap
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Old 04-08-2009, 06:47 PM   #33
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Well thank you kingslayer and yes shadow is the one who taught me that.
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Old 04-08-2009, 06:48 PM   #34
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thats wrong. just being close doesn't mean distance is a weakness. Olimar is able to use the Pikmin Throw(→B) to both attack and sheild himself. its funny but if you throw a pikimn out then they can take missles, charge shots, grenades, arrows, bombs, mines, boomerang, anything. the pikmin take the hit instead which keeps Olimar safe while he closes the gap
Ya, but that can leave you open against a spammer (Pikmin run out). Though if their spamming... probably not that good anyway and you don't have anything to worry about.
Not sure about you put I like how the white ones disappear... looks cooler than the rest even if it's basically the same.
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Old 04-08-2009, 06:52 PM   #35
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in between throws you'd pull up more and move forward. he pulls up pikmin fast so its not a problem
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Old 04-08-2009, 06:57 PM   #36
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in between throws you'd pull up more and move forward. he pulls up pikmin fast so its not a problem
Ya, but I was thinking of the player was good and used a fast character. While pulling up your vulnerable (albeit a very short time), which a pro can take advantage of by landing a running Side A on you. While you can dodge back, due to your limited recovery the opponent (if good) should be able to land a hit on you. I kind of wish that Olimar's B just popped out the max all at one time.
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Old 04-08-2009, 07:00 PM   #37
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Olimar can pull 6 pikmin in .6 seconds. he can then do any move without lag. the vulnerability frame is so small the enemy would have to be right next to Olimar to hit him fast enough.
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Old 04-08-2009, 07:05 PM   #38
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Olimar can pull 6 pikmin in .6 seconds. he can then do any move without lag. the vulnerability frame is so small the enemy would have to be right next to Olimar to hit him fast enough.
Hmmm... now that I thought it through I see my reasoning was flawed. I was thinking of all these situations that become irrelevant due to one simple fact.

Sorry, I'm tired and I have to start a huge research paper... which I'm stalling/wasting my time right now. I see what you meant, now, but oh well.
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Old 04-08-2009, 07:10 PM   #39
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well since you guys know so much i want one input what if the character is fast marth.meta,etc.then they would beat olimar down when he pulls up a pikmin.
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Old 04-08-2009, 07:20 PM   #40
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unless a character has a speedy projectile that needs no charge(Falco) or they are literally right next to him, a skilled Olimar can get 6 pikmin and dodge fast enough.

at the same time though, a skilled Olimar always keeps 3-4 pikmin with him for defense at all times. if Olimar only needs to pull 1 or 2 then you won't catch him fast enough.
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