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The official conduit thread - the sequel

This is a discussion on The official conduit thread - the sequel within the The Conduit forums, part of the Nintendo Wii Gaming category; More on the 16 player online: Nintendo Power promised the scoop on The Conduit’s multiplayer mode, but a few early details have apparently been released. ...



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Old 02-03-2009, 02:48 PM   #21
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More on the 16 player online:

Quote:
Nintendo Power promised the scoop on The Conduit’s multiplayer mode, but a few early details have apparently been released. If the latest rumors are to be believed, The Conduit will support 16 players online and will include friend codes. This information allegedly comes from High Voltage Software’s Matt Corso, but there is not an official confirmation. Though nothing has been confirmed, these details are more than likely to be true. Granted this information is correct, this means that there is still a major online Wii title out there that will not be supporting friend codes.
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Old 02-04-2009, 12:42 PM   #22
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^

really? it will use friend codes? I was looking forward to no friend codes too... Oh well, at least it'll have voice chat(even if it is in the form of the annoying wii speak peripheral).
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Old 02-04-2009, 12:47 PM   #23
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Quote:
Originally Posted by Dzapper View Post
Well you have to understand that the team developing COC:WaW was under a tight time schedule. The game had to be released along side PS3/XBOX360. They focused more on graphics rather than number of players, and I must say that COD looks much better than MOHH2 online. When you go online with MOHH2 you can't even see the opponent reloading, they are basically just a walking avatar for the person your shooting, it feels really disconnected.
Hmm... I see. I've never played MOHH2, so I couldn't have known. I guess devs are still trying to focus on what the wii is capable of graphics wise, after they have that down, maybe they'll begin to focus on better online play.
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Old 02-04-2009, 02:29 PM   #24
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I'm just really excited to see what it is they do with the online...
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Old 02-08-2009, 03:12 PM   #25
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Well I heard that they took out the LAN multiplayer because Nintendo wouldn't allow it. Anyone else hear about this? If it's true then why the heck not?!

Also, there are a few pretty good videos on youtube from NY Comic Con. I can't really post them since I'm on my Wii browser, but just search for The Conduit Wii and sort by date added and they'll be there.

I read on N4G that the US release date has been confirmed by HVS to be June 9th. Yeah, I am basically going to end up in an insane asylum waiting that long because I will start flipping out since I can't wait any longer!

And Animales de la Muerte is no longer coming to WiiWare. What a failure.
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Old 02-09-2009, 08:42 AM   #26
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new conduit comiccon video

Rumor: The Conduit to have lobby system
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Old 02-09-2009, 08:59 AM   #27
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I'm sorry but...

OMFG A LOBBY SYSTEM? NO WAY!!!!

Video looks good, I can see how people walking by would think it was a 360 game, the thing it's oh so famous for.
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Old 02-09-2009, 03:46 PM   #28
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Lobby system could be good.

If June ends up being the date, it better end up being a good game and worth the wait.
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Old 02-09-2009, 05:16 PM   #29
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Quote:
Originally Posted by vashivihan View Post
so i thought i would just post about how the health system is going to work in conduit:

you get three (or four) bars of health. when you have full health and you take damage, your health replenishes but if you take too much damage and you run out of a full bar of health, your first bar will remain empty and you will have to find a health pack to replenish it. IMO it sounds like a good middle ground between health packs and regenerating health.

what do you guys think?
almost sounds like suffering/recovering from a minor/major injury. Nice.
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Old 02-09-2009, 06:05 PM   #30
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info from nintendo power

Quote:
- Didn’t fight Drudge in the first of the two levels NP demoed
- Instead fighting against Prometheus (terrorist) - has the power to control people
- Up to something at the Ronald Regan Washington National Airport
- Human soldiers shoot at you
- Enemies pop up from behind counters
- While fighting through the airport, brown-orange gas revives baddies - Secret behind the gas wasn’t revealed to Nintendo Power
- All Seeing Eye allows you to find a number of switches to unlock a door
- Finding switches isn’t difficult
- ASE beeps when you get closer to a hidden object
- ASE becomes very important in subsequent levels
- Much of the plot revealed in interspersed dialogue scenes between John Adams and Mr. Ford
- Plot has many twists and turns
- Game has quality voice work - Mark A. Sheppard doing voice work for Mr. Ford, Willian Morgan Sheppard doing voice work for John Adams
- Library of Congress is another level
- Have to take down Trust agents - under the mistaken impression that you’re a puppet for Prometheus, have orders to take you out
- Can play with 16 players online
- Choose to fight globally, people in your region, people who you’ve exchanged friend codes with
- Deathmatch, Team Deathmatch, Capture the Flag game modes for online, sub modes within
- Nintendo Power only played with 6 people only but there were no graphical or gameplay issues
- Medical Facility is one of the multiplayer maps
- All maps taken from single-player
- Medical Facility “totally remade to better suit multiplayer gameplay with what the developers call the Human Weapons set (handguns, submachine guns, shotguns, and the like).”
- It’s effective to lock onto your opponent with Z - see how much health he has left
- Head shots do substantial damage, though they don’t always kill opponents instantly
- 180-degree turn button being considered so that you could take someone out at your rear
- Training Complex another Deathmatch map
- Central area with balconies on the perimeter - leaves you open to be sniped
- Everyone starts the match with a rocket launcher
- Other weapons can be found on the map including a gun that lobs electric orbs
- Takes some time to load in a fresh rocket - Rocket can damage opponent even if the aim isn’t spot on
- WiiSpeak support wasn’t implemented for Nintendo Power’s session, but High Voltage promises it will be included when the “the game hits stores in spring.”
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Old 02-09-2009, 08:23 PM   #31
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first one was great, but a big spoiler
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Old 02-10-2009, 03:35 PM   #32
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here is an preview from someone from ign boards who went to the comic con. he also has videos up but they are the same.
Quote:
Prensenatation: Fantastic. Really slick menus. Look great. Tons, and I mean tons of options. Also keep in mind this is still an early build and according to Eric the build we were playing is a month old but still new to the press and fans. Overall, great presentation.

Graphics: This is a big one. I will try not to over-hype bc I tend to do that sometimes but damn, the game looks hella good. 360 in SD? Damn close. And for a game that's not releasing till the summer (confirmed by the Sega reps there) its just beautiful. I mean forget the pics, forget the vids, you HAVE to play this and see it for yourself. Now don't get me wrong, it doesn't look like Killzone 2 lol, but when you see it for the first time you WILL have a hard time believing that its running on the Wii. Its bc we are used to seeing so much bull crap. Anyway, it looks great. And its been much improved. The textures, the gun models, the character models, the lighting, all significantly improved. I don't know what else to say other than it looks damn good and you guys should be anticipating and supporting this title.

Gameplay: MMMmmm. At first it felt a little loose. But then I dug deep into the control settings and made the bounding box smaller, adjusted some control sensitives (All in-game) turned on auto center feature, customized my control layout by mapping the melee to Z as opposed to motion. Endless customization. HUD customization. everything. Oh and BTW, I can confirm Wii Speak functionality. In the settings menu, there is a whole section called Wii Speak. You can choose whether or not you will be using headphones, sound sensitivity and some other stuff I forget. By default, Down on d-pad is to Zoom, left and right to switch weapons, + for the ASE, - to reload, 1 is to pause I believe, and 2 to check multi-player stats. Also in the menus, is a stat tracker for everything you do in the campaign like kill counts and also multi-player. As for the actual game, man the guns feel GREAT. And they all feel different. The pistol has instantly become my favorite pistol since the pistol from Halo 1. Its beautiful and its destructive. The SCAR is nice, Shrieker is the IR controlled gun, feels nice, then there's the Striker. There are two Strikers. One that lets you charge up and another that is an automatic and is much more powerful. I also used the Shotty which is awesome and very powerful. Reload animations are beautiful. I looked forward to each time I had to relaod lol. They look really good. Oh and there are head shots in this game. You shoot enough in the head and their heads will pop off and goo will spew out. NICE!

This one's for Indy: WARP PISTOL. I picked it up, its basically a standard alien pistol, looks really cool, and its alternate fire is a charge shot that you use to destroy Warp holes. Pretty cool weapon.

Enemies I came across were everything everybody has seen so far including the boss but there were new enemies I saw. Weird skinny dudes with electricity bolts all over them.

I also got this KICK ASS gun called the Hive gun that shoots little tiny bugs that keep going into you until your body explodes. Felt damn good.

The Difficulty was SIGNIFICANTLY increased. I died several times when I was acting stupid and not getting cover which you do by holding down the C button. Also you were free to set it to Easy, Medium, Hard, Very Hard, or even Impossible. I left it at Medium and couldn't kill the big Boss dude. Took me like ten times then I finally beat him.

Only gripe is that the AI could be better which I'm sure will be improved and the framerate needs to be ironed out in some areas but in all honesty I barely noticed it. It felt really good.

Sound: Really nice and atmospheric. Gun sounds awesome, enemies sound cool.


Extras: My friend and I got a chance to speak with Eric. He's really cool. I just went up to him and totally interrupted his conversation lol. But he was cool about it. We asked him several things, and he said everything is gonna be ironed out and is gonna be great when it finally releases. Now I can finally believe him bc I played the damn game.

Here's the JUICY PART: The team has been playing Multi-player for a YEAR AND A HALF according to Eric. Maps are already done and they've been testing and working on it this whole time. Wow. Didn't see that coming.

Also, I asked him if this game can be compared to big titles like Halo and Resistance in his honest opinion. He hesitated at first but then I was like I don't mean graphically (even though it looks great) and he said he thoroughly enjoys playing the Conduit over the other two games mainly bc of the controls. Since he's been playing it so much, he said its hard to go back. We told him how awesome it was that they were making this game and wished him luck.
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Old 02-10-2009, 04:06 PM   #33
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OK.
I am now officially psyched .
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Old 02-10-2009, 11:48 PM   #34
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"I'm Giddy with excitement!"

Now I really want this game!

So I guess I'll have to get some other games that are coming out for now.
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Old 02-11-2009, 08:48 AM   #35
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yeah i gotta put in my preorder. LOL!!
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Old 02-11-2009, 08:58 AM   #36
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Quote:
Originally Posted by vashivihan View Post
here is an preview from someone from ign boards who went to the comic con. he also has videos up but they are the same.

"Oh and BTW, I can confirm Wii Speak functionality. In the settings menu, there is a whole section called Wii Speak. You can choose whether or not you will be using headphones, sound sensitivity and some other stuff I forget."

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OK, headphones? I'd like to hear more about that!
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Old 02-11-2009, 10:01 AM   #37
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Originally Posted by goheat View Post
OK, headphones? I'd like to hear more about that!
Instead of the sound coming out of it, it goes through your headphones.

No biggy.
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Old 02-11-2009, 10:22 AM   #38
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Quote:
Originally Posted by CrocoLylee View Post
Instead of the sound coming out of it, it goes through your headphones.

No biggy.
Oh yeah, my mistake. I was hoping (wishfully) for an option for a headset instead of the standard WiiSpeak setup.

Headphones only is different...
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Old 02-11-2009, 10:45 AM   #39
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Quote:
Originally Posted by goheat View Post
Oh yeah, my mistake. I was hoping (wishfully) for an option for a headset instead of the standard WiiSpeak setup.

Headphones only is different...
Who knows...
A third party might make a headset in the future.
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Old 02-11-2009, 10:50 AM   #40
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Quote:
Originally Posted by CrocoLylee View Post
Who knows...
A third party might make a headset in the future.

Nooooo!!!! PLEASE NO!!!!
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