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This is a discussion on SSBB Design Contest 1: Mario Stages within the The Design Lounge forums, part of the Graphics and Design Forums category; I've done quite a bit of mine. Still need some time to add a few details, if I have time to (such as a proper ...
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#41 |
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A glitch in life
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I've done quite a bit of mine. Still need some time to add a few details, if I have time to (such as a proper backround).
*drumroll* ![]() OK, so it's the stage from the original mario bros.! Or similar atleast, with a few tweeks (such as bigger and less blue blocks). So this will be pretty much the same as in the game. The tiles will move when jumped under, which could potentially knock over players, and cause minor damage. Also, the pipes will function in the same way, with enemies coming out of them at a constant rate, but now woth mushrooms coming out ocassionally (as in Super Mario Bros. 3) as well as freezies. The fireball will pop up every now and then to annoy the players. Also, the top and bottom will be featured pow blocks (I'll add them if I have time)! anybody on the ground will get knocked over when they are hit. Really, the only major difference, is, if you go out of the screen, you don't come out the other side. You're dead. In my opinion, this would be a great addition. It's from a classic game, and traces back far. It's part of Nintendo's important history. It would also be a very different map, as was the Game & Watch map from melee, and could be interesting. It may not necessarily have to be a versus map as I described, but they could make it into a 1-P game, similar to the target test, which would have you kill enemies, but you could go off stage and to the other side this time, but you would have a very low HP count, and if you loose your HP, your dead. In this sense, it would be the original Mario Bros. but with new characters, more moves, and better graphics. Hope you liked my 3D approach to this contest, and feedback would be appreciated! NOTE: this may not be my final submission. It depends on how much time I have to spend on it... P.S. Still thinking on a good backround idea. Update: Here it is, with the added pow blocks. Once the pow blocks are used, the stage will then look like my original picture. Also, the original backround is black, so I may keep it black here as well. ![]() Hope you like it so far!
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Signature under construction ![]() "Life's a game", and I lost the manual...
Last edited by JT.; 06-20-2007 at 01:15 PM. |
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#42 |
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Del fuego he resurgido...
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Axtlár's submission: "Mario vs. Donkey Kong"
The stage(s) I have designed for Super Smash Bros. Brawl to be entered in this entertaining contest, have origins from a game called Mario vs. Donkey Kong for the Game Boy Advance, and later made a sequel for the Nintendo DS, it’s apt to mention that these games were inspired by the first Donkey Kong game, and it follows its game play spiritually. (Note: these could be both viewed as competitive levels of the stage or for game modes like Adventure in which Mario will fight Donkey Kong or another boss) This is the main level of the stage (Mario Toy Company): (note: the characters, in reality would be somewhat smaller for this picture below) ![]() It’s neutral, meaning it does not move in any way camera-wise, the colored block platforms (with the exception of the green ones) can be activated by the corresponding switches, giving the players opportunities to reach high places with their characters, for example: in this particular level, the red block platform is activated by the red switch and once activated, you can use your character to jump to the green platform and go up the red block stairs and then to the other green platform where one could press the blue switch so that the opponent is not be able to reach him, this comes in handy when having a high percentage, and then suddenly in that particular place or another, a key will appear as an item for this stages only, once the key is grabbed, the player can go to the door with the keyhole and something will happen, which will be explained shortly. The small platform with a vertical pipe in the left side of the picture is an elevator; it changes direction from up to down and vice versa by pressing the switch on top of the blue platform above the “elevator” characters will be able to jump on to go up or down when they want to. The rest of the stage is the background, and as Link and Mario battle it out, Mini-Marios will start appearing, coming out from their toy building at various times only, not all the time. The Mini-Marios will be harmless but can be attacked on making them fly off the stage. The factory expulsing smoke will at one point implode and expulse a great quantity of smoke that it will severely block the player’s screen, making it hard to fight for a brief period of time. This level in particular turns from day to night. Back to the key element: as stated above, the keys will only appear once for each stage and in various places, the player can choose not to obtain it, but if he decides to obtain it, he has the opportunity of using it to unlock the door with the keyhole in it, if he does so, the stage will be embraced by a bubble and the characters will get swallowed by the keyhole warping them into another level of the stage to keep on fighting. The key can be used as a weapon(by throwing it only) and once it falls to a precipise or lava it can't be resotred so players must finish the battle right there, but if it's for Adventure mode then it will appear again at an unexpected time while the player fights hordes of enemies similar to the Kirby or Yoshi etc. teams, and until they get the key and open the door leading to the next level, they will go to that level, but if they stay there longer, worse for them since the enemies will inflict more damage on them and eventually loose, that is if they never get the key. ![]() In the picture above you can see how the "key" works and how it gives abundance to the stage and also represents better the game in which it is based. ![]() This is the third level of the stage called Fire Mountain. In here is much dangerous than the neutral level, this one moves up and down, similar to Ice Climber’s stage in Melee, it repeats the trajectory so that if you missed a key, it will still be sitting the same place it fell. Not only is the camera going up, also the lava below is! Which will inflict great damage if it touches you, if you get into the lava you'll get stuck just like quicksand, so keep on jumping to get out of it. The exclamation sign in the right side of the picture warns you for when the lava starts to flow up. In this level in particular there are spikes on top of some platforms that inflict damage on you, there are evanescent platforms as seen above our good demonstrator Pikachu, who is about to open a crate (with fantasy design), but Meta Knight seems to want some competition! And heads up! The bird……. above him, which is made of fire, seems to be angry at them and drops little fire excrement just like in the Mario vs. Donkey Kong game. There also exists a creature swimming deep in the lava (Blahrg), he emerges once in a while to attack those in his path, inflicting damage as well as the fire bird, there are also other enemies that inflict damage like shy guys etc. and the rest is the background. UNDER CONSTRUCTION
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![]() Super Smash Bros. Brawl- 1763-3497-7464 Teenage Mutant Ninja Turtles: Smash-Up- 4769-8206-8380 Last edited by Axtlar; 06-19-2007 at 08:15 PM. |
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#44 | |
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Novocain Stain'd
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Quote:
Now you have 3 new submissions.
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#45 | |
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Del fuego he resurgido...
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Quote:
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![]() Super Smash Bros. Brawl- 1763-3497-7464 Teenage Mutant Ninja Turtles: Smash-Up- 4769-8206-8380 |
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#46 |
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A glitch in life
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Wow, 3 actual submissions so far. Wow. So right now I have a 1 in 3 chance of winning! Is there a prize? I'm a little lazy, can't be bothered to look through the thread if there is one...
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Signature under construction ![]() "Life's a game", and I lost the manual...
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#47 | |
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Novocain Stain'd
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Quote:
And the winner gets a copy of SSBB mailed to them. Btw, there's 4 entries, just look at the 1st page.
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#48 |
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A glitch in life
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First page has one entry. Then there's you, and me. Did I miss a submission? Ah, right. You don't need to have an image of the stage, a description is enough. That changes matters. OK, realize now. And a copy of SSBB? Isn't that quite a lot? I would be fine with 2000 wii points...
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Signature under construction ![]() "Life's a game", and I lost the manual...
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#49 |
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Del fuego he resurgido...
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and there will be one by Naisatoh, right, he said so himself, but I know he won't trick us by keeping the prize if his is the best
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![]() Super Smash Bros. Brawl- 1763-3497-7464 Teenage Mutant Ninja Turtles: Smash-Up- 4769-8206-8380 |
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#50 | |
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MS3
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The prize will go to the person who wins the most points over all. There will be a number of different contests, and the points will be added up. There may be individual prizes for individual competitions in the future, but none for this one. edit: JT - Click here for complete rules. |
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#51 |
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A glitch in life
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Thanks, hadn't seen that thread earlier. Makes everything clearer now. The prize is very cool, although I'm not so concerned about the prize. Just like trying my luck the contest! Not that I wouldn't accept the prize
. Won't win anyways. Summer's here, so I'm off my computer for 2 months. May the best ideas win!What happens if you don't get enough participants?
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Signature under construction ![]() "Life's a game", and I lost the manual...
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#52 | |
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Novocain Stain'd
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Quote:
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#54 |
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Banned
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okay my submission is the original level from super mario bros. world 1-1. the world will scroll across and you have to keep avoiding goombas, koopas, and gaps. there will be ? blocks that if you hit them they will give you an item. if you dont keep up with the level you will die because it forces you to move to the left.
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#55 | |
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Novocain Stain'd
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Quote:
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#58 |
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Del fuego he resurgido...
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exactly...hey guys just for criticism, what doy ou think of my submission?
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![]() Super Smash Bros. Brawl- 1763-3497-7464 Teenage Mutant Ninja Turtles: Smash-Up- 4769-8206-8380 |
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#59 | |
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MS3
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Quote:
I think your idea is very neat for the Adventure Mode, but it seems overly complicated for a normal brawl. Edit: I wikipedia'd the game. Makes much more sense now ![]() Also, for GingerKid.. unless you draw it out and explain how it works (like what happens when you reach the end), it won't count. Sorry. Last edited by naisatoh; 06-19-2007 at 05:23 PM. |
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#60 | |
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Del fuego he resurgido...
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Quote:
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![]() Super Smash Bros. Brawl- 1763-3497-7464 Teenage Mutant Ninja Turtles: Smash-Up- 4769-8206-8380 Last edited by Axtlar; 06-19-2007 at 05:29 PM. |
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