Wow, that sounds weird if you end with considering [/pointless]
Eh, That would just take away from the glamour of finding a long lost artifact. I mean think about it, if you could find those multiple treasures in the length of time of this RP then what's the reason they're still there if they're so easy to obtain? But I see where you guys are going. I'm guessing you're worried it'll be a straight shot to the treasure right. Well I already planned to keep it from being like that. It hasn't been found for a reason. The thing's damn hard to find. It'll require going to multiple locations (In the world) to either find it's not there, or gain more information on its location. So I guess technically, it's the same basic principle, but you're not finding treasures with each trip, just clues or information. That sound okay?
Was that post before or after mine?
Well, it's up to us to keep it original then, eh? Sure it's inspired by Indy, Tomb Raider, Uncharted type stuff but I don't want a complete rip-off on my hands.
Yea, that was the only reason I was leaning towards the culmination of many treasures. Then again, that kinda takes a bit from National Treasure (Number 2 sucked...)
As long as we can keep it filled with Side quests and important changes, it should be fine. An RP should nt consist of just one goal.