Sprayin' and prayin' with high RoF weapons is easy, so it's also easy to flag it as overpowered, but it's really not. That power comes at a huge price that can really neuter your competence on certain maps.
Aye, Steady Aim effectively increases range by tightening hipfire spread. Keep in mind however, that the improvement still isn't enough t' allow you to consistently compete with other arms at a medium distance. Even when burst firing, Steady Aim still won't give you any sort of precision, only a better chance at hittin' farther off targets.
That, and you'll probably empty both magazines just to get one mid-range kill. A poor situation if the victim had friends in tow, or if a kill vulture swoops in to get ya while you're vulnerable. I wouldn't say Steady Aim makes anything game-breaking.
Hmm, I suppose that akimbo machine pistols aren't great at long range, but in maps like Dome and Lockdown when the majority of battles are close range, the akimbo machine pistols have an advantage over any other weapon because the "fire rate" and "damage" bars on the machine pistol are basically doubled because you have 2 of the guns. Therefore, they are almost twice as deadly as any other submachine gun or assault rifle.
Indeed. The power of akimbo machine pistols is overkill at close range. But the same can be said for an (on-target) shotgun shelling, or a really good SMG. When you've two top tier close-range weapons in a close range map, it doesn't come down to the gun, it comes down to the gunner. Who notices and flanks who first wins. But if both run into each other around a corner, it then comes down to who pulled the trigger quickest.
That's my argument as to why akimbo MPs aren't blatantly broken: close-range combat in CoD comes down to that, really. Who has the close-range weapon; if both, who has better positioning and/or reaction time.
IMO a weapon isn't broken unless it dominates two different ranges without much trouble. i.e. a semi-auto sniper that one-shots no matter where ya hit would be utterly broken with an ACOG.
Splash King - before I had this whole debate with you I hated akimbo MPs because I thought that they were too overpowered. However, now I realise that they're not too bad because you're reasoning has persuaded me to think that. So thank you, I guess!
well, for me, trying to get veteran & headshots on the top level FAD (a b00by prize if there ever was one!), my fate is, ambush enemy, miss a full 40rd burst, they spin & blast me w/ high rof guns, dead in .2 sec, gotta say, usas 12 w/ extended mag is my bread/butter. I lose at distance duels, I prefer masterton from goldeneye, lol, 10 killstreak easy!
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