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  1. #21
    Senior Member CantGetAWii's Avatar
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    More on the 16 player online:

    Nintendo Power promised the scoop on The Conduit’s multiplayer mode, but a few early details have apparently been released. If the latest rumors are to be believed, The Conduit will support 16 players online and will include friend codes. This information allegedly comes from High Voltage Software’s Matt Corso, but there is not an official confirmation. Though nothing has been confirmed, these details are more than likely to be true. Granted this information is correct, this means that there is still a major online Wii title out there that will not be supporting friend codes.
    [VIA]Conduit Rumors

    CantGetAWii
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    Quote Originally Posted by Sumn0ob
    So all we have to do to become mods is be online all time I can do that on break which is now

  2. #22
    WiiChat Member rihopo2's Avatar
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    ^

    really? it will use friend codes? I was looking forward to no friend codes too... Oh well, at least it'll have voice chat(even if it is in the form of the annoying wii speak peripheral).

  3. #23
    WiiChat Member rihopo2's Avatar
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    Quote Originally Posted by Dzapper View Post
    Well you have to understand that the team developing COC:WaW was under a tight time schedule. The game had to be released along side PS3/XBOX360. They focused more on graphics rather than number of players, and I must say that COD looks much better than MOHH2 online. When you go online with MOHH2 you can't even see the opponent reloading, they are basically just a walking avatar for the person your shooting, it feels really disconnected.
    Hmm... I see. I've never played MOHH2, so I couldn't have known. I guess devs are still trying to focus on what the wii is capable of graphics wise, after they have that down, maybe they'll begin to focus on better online play.

  4. #24
    WiiChat Member DaRkDiAbLo's Avatar
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    I'm just really excited to see what it is they do with the online...
    DD
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  5. #25
    WiiChat Member pYRo's Avatar
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    Well I heard that they took out the LAN multiplayer because Nintendo wouldn't allow it. Anyone else hear about this? If it's true then why the heck not?!

    Also, there are a few pretty good videos on youtube from NY Comic Con. I can't really post them since I'm on my Wii browser, but just search for The Conduit Wii and sort by date added and they'll be there.

    I read on N4G that the US release date has been confirmed by HVS to be June 9th. Yeah, I am basically going to end up in an insane asylum waiting that long because I will start flipping out since I can't wait any longer!

    And Animales de la Muerte is no longer coming to WiiWare. What a failure.
    Last edited by pYRo; 02-08-2009 at 09:31 PM.
    GHIII FC: 030179739982
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  6. #26
    Let There Be Rock vashivihan's Avatar
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    The Conduit - 1891 9137 3932 ( Mr Vihang)

  7. #27
    Banned Sovieto's Avatar
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    I'm sorry but...

    OMFG A LOBBY SYSTEM? NO WAY!!!!

    Video looks good, I can see how people walking by would think it was a 360 game, the thing it's oh so famous for.
    Last edited by Sovieto; 02-09-2009 at 08:01 AM.

    Everything in this signature except for this text was made by Wiired, he is my creator and almighty.

  8. #28
    Senior Member CantGetAWii's Avatar
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    Lobby system could be good.

    If June ends up being the date, it better end up being a good game and worth the wait.

    CantGetAWii
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    Quote Originally Posted by Sumn0ob
    So all we have to do to become mods is be online all time I can do that on break which is now

  9. #29
    PM for Wii Register :) laserbeak4's Avatar
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    Quote Originally Posted by vashivihan View Post
    so i thought i would just post about how the health system is going to work in conduit:

    you get three (or four) bars of health. when you have full health and you take damage, your health replenishes but if you take too much damage and you run out of a full bar of health, your first bar will remain empty and you will have to find a health pack to replenish it. IMO it sounds like a good middle ground between health packs and regenerating health.

    what do you guys think?
    almost sounds like suffering/recovering from a minor/major injury. Nice.

  10. #30
    Let There Be Rock vashivihan's Avatar
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    info from nintendo power

    - Didn’t fight Drudge in the first of the two levels NP demoed
    - Instead fighting against Prometheus (terrorist) - has the power to control people
    - Up to something at the Ronald Regan Washington National Airport
    - Human soldiers shoot at you
    - Enemies pop up from behind counters
    - While fighting through the airport, brown-orange gas revives baddies - Secret behind the gas wasn’t revealed to Nintendo Power
    - All Seeing Eye allows you to find a number of switches to unlock a door
    - Finding switches isn’t difficult
    - ASE beeps when you get closer to a hidden object
    - ASE becomes very important in subsequent levels
    - Much of the plot revealed in interspersed dialogue scenes between John Adams and Mr. Ford
    - Plot has many twists and turns
    - Game has quality voice work - Mark A. Sheppard doing voice work for Mr. Ford, Willian Morgan Sheppard doing voice work for John Adams
    - Library of Congress is another level
    - Have to take down Trust agents - under the mistaken impression that you’re a puppet for Prometheus, have orders to take you out
    - Can play with 16 players online
    - Choose to fight globally, people in your region, people who you’ve exchanged friend codes with
    - Deathmatch, Team Deathmatch, Capture the Flag game modes for online, sub modes within
    - Nintendo Power only played with 6 people only but there were no graphical or gameplay issues
    - Medical Facility is one of the multiplayer maps
    - All maps taken from single-player
    - Medical Facility “totally remade to better suit multiplayer gameplay with what the developers call the Human Weapons set (handguns, submachine guns, shotguns, and the like).”
    - It’s effective to lock onto your opponent with Z - see how much health he has left
    - Head shots do substantial damage, though they don’t always kill opponents instantly
    - 180-degree turn button being considered so that you could take someone out at your rear
    - Training Complex another Deathmatch map
    - Central area with balconies on the perimeter - leaves you open to be sniped
    - Everyone starts the match with a rocket launcher
    - Other weapons can be found on the map including a gun that lobs electric orbs
    - Takes some time to load in a fresh rocket - Rocket can damage opponent even if the aim isn’t spot on
    - WiiSpeak support wasn’t implemented for Nintendo Power’s session, but High Voltage promises it will be included when the “the game hits stores in spring.”


    Last edited by vashivihan; 02-09-2009 at 05:10 PM.



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    The Conduit - 1891 9137 3932 ( Mr Vihang)

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