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  1. #81
    Let There Be Rock vashivihan's Avatar
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    Quote Originally Posted by Sovieto View Post
    How could it help aiming? The technology improves the waggle effect, not the pointing one.
    thats what i thought too but it actually does with "aiming" as in when the wiimote IR pointer isnt pointed at screen, it can still show the reticule instead of showing "please point wii remote at screen"



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  2. #82
    I am Casual Caliko's Avatar
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    Quote Originally Posted by Sovieto View Post
    How could it help aiming? The technology improves the waggle effect, not the pointing one.
    Ha! I love starting debates with an obvious response (Look! He set up a bear trap!!)

    With Wii MotionPlus the game will no longer be dependent on IR. With MotionPlus it could help improve controls. IR is NOT perfect, for example, have you ever pointed a little too far to the left or right on a Wii FPS?? What happens? The game loses track of where you're actually pointing. This could be resolved with MotionPlus and let's be real here, aiming can be a little too sensitive.

    Did you notice during the E3 conference the Nintendudes had to point at the screen and press A?? I'm hoping this is an auto-calibration feature that can finally rid FPS's of an aiming reticule/crosshair. If this is possible this would mean we'll be aiming with %100 accuracy.
    In 2007 I predicted Wii Fit would sell more than Super Smash Bros. Brawl.

    EVERYONE at wiichat.com disagreed with me.

    As it stands today:

    Super Smash Bros. Brawl: 9.49 Million

    Wii Fit: 35 Million

  3. #83
    PM for Wii Register :) laserbeak4's Avatar
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  4. #84
    Sonic expert Bodine's Avatar
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  5. #85
    Senior Member CantGetAWii's Avatar
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    What I was talking about was actual movement with the Wii controller, aside from tossing grenades with the nunchuck and some twisting movements with the remote there isn't much in the way of motion controls.

    That's why when I heard they scrapped motionplus I wasn't too surprised because there wasn't much to refine with that technology.

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  6. #86
    SSBB Name = JAA! phillepino's Avatar
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    hey guys did u know how wiispeak is going to work?

    will you hear everyone in the game or do you have to add them as your friend to hear them?
    Last edited by phillepino; 03-06-2009 at 02:37 AM.
    Super Smash Brawl FC : 2921-8748-2416
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    Are u from the west coast and do you play 2v2?
    Add us and other people who play 2vs2 as well from this thread:
    http://www.wiichat.com/pacific-west/...westcoast.html

  7. #87
    WiiChat Member rihopo2's Avatar
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    ^

    Im with phillepino on this one. Anyone Know exactly how that'll work?

  8. #88
    WiiChat Member DaRkDiAbLo's Avatar
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    Nope. To be honest, no one really has heard much about the online multiplayer experience at all. We know that 16 player matches are working well and that there are several modes. Also that LAN connection is functional (?). So we really haven't seen or heard much about it at all...

    I think I also heard that there is a lobby that doesn't need friend codes to be paired with people...(?)

    (?)=Not Positive
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  9. #89
    WiiChat Member DaRkDiAbLo's Avatar
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    -Erased-
    Last edited by DaRkDiAbLo; 03-06-2009 at 02:55 PM. Reason: Please remove.
    DD
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  10. #90
    WiiChat Member baldbull's Avatar
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    Quote Originally Posted by phillepino View Post
    hey guys did u know how wiispeak is going to work?

    will you hear everyone in the game or do you have to add them as your friend to hear them?
    i am interested to find out. i am going to hold off on buying wii speak until i see how it is with this game. if its awesome with the conduit, it would be worth it! I really hope this multiplayer is done right with tons of maps/weapons and replay value.

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