Or maybe that's all completely wrong and stupid.
Or maybe that's all completely wrong and stupid.
I am beyond excited for ACIII as well as Wii-u xD! I mean **** man just thinking of all those potentially made games/ported games and brand NEW series games.
Oh snap. I already have this preordered for my PS3. Dare I switch my order to the Wii U copy? And if I do there won't be any issue with Wii Us discs being a different size than the PS3/360 discs like the gamecube before it will there? Cause id hate for my special edition Assassins Creed III tin case I got for preordering to go to waste.
Well, I now see why Revelations was... sub-par in comparison to Brotherhood. Turns out the main developer team for AC has been working on AC III since AC II came out. A single year of development to make Brotherhood as awesome as it was certainly means three years of development for AC III turns my hype up a notch.
Alright, so... I've got a ton of details on AC III. Needless to say, I'm ****in' excited. Here's what I actually care 'bout.
- The NEW Anvil engine. The Anvil/Havok engine of ACs of the past was limited to about 100 NPCs on screen at once; not that such ever even happened; this new one has the capabilities of a thousand or so. The programming potential for III is clearly ousting previous installments in every way possible.
- Connor isn't a copypasta Assasin like how Desmond and Ezio essentially took all of Altair's moves, and made a few of their own. He'll have all of his own animations; walking, attacking, counter-kills, EVERYTHING. Combat's gonna be fresh. Brotherhood's offensively-geared combat system was enough of a breath of fresh air for me, so this even greater change should be enthralling... Hopefully.
- Tower Defense won't be returning. YEY
- The US government of 18th century is DEFINITELY influenced by the Assassins. That much is 99% confirmed. How, be it inside moles or the government purposely functioning secretly aside the Brotherhood, I don't know.
- More gaming as Desmond. No more tutorials-only gameplay, and more than just snooping around/getting into Monteriggioni as was the case in Brotherhood. Since we're getting into the sixth game of the series as a whole, it's about ****in' time.
- For two games, Templar agents have been training in the form of the Multiplayer mode. After reaching first prestige, the Templar agent you're supposed to be ends up becoming a field agent: Multiplayer mode might just include some modern assassination craziness. Whether or not that'd be preferred to murdering people in the olden days, I dunno... But the possibilities are promising.
- Synchronization, which has been practically abandoned since AC1 (besides as a replacement to the phrase "game % completed"), is returning in different ways. Half as a leveling system, half as a reward system. There hasn't been any reward for 100% sync in previous games; now there will be. 'BOUT ****IN' TIME
- The Frontier will be affected by the seasons. As we saw in the trailer, we will be traversing snowy woods. But there will be spring, summer, and fall. Likewise, environments will change. If trees can be hiding places, Connor could disappear instantly during Spring or Summer up into a canopy. In the Winter, as the enemy struggles to get 'im, Connor will just take to the branches and leap over the snow his trackers are stumbling around just to take a few steps through. Water will freeze in Winter and new locations will open up; oh, speaking of that...
- Free roam and exploration is emphasized much more. In previous ACs, going by rooftop was the quickest and smartest way to get around (well, except for Venice), and everyone did it. Otherwise you were fumbling in city streets and running into guards to trigger unwanted skirmishes. Considering the what-I-called empty frontier is going to be 1.5 times as big as Brotherhood's entire map, that's a dirty lie. There WILL be things to do in the wilds of the New World, there WILL be notable cities like New York and Boston to explore, and there WILL certain methods of fast travel if you're playing the game just for the main missions.
- One of said things to do throughout the vast frontier is hunting. No seriously, hunting. Be it with bow, flint lock pistol or even rifle (no, I'm not joking ), or jumping onto an animal like a savage and ripping out it's throat with your tomahawk, you can hunt all sort of game, big and small. Rabbits and deer are one thing, but you can also hunt bears... Oh, what fun. Cabela's goes old-school hunting while mixing in Assassins. I really hope they make hunting a very integral part of the game, i.e. tracking animals, hitting vitals is the only way to get a good kill, etc. Since skinning and selling pelts will be an option to make money in the game, it's very possible that hunting will be well developed.
- Another bit 'bout the Eastern frontier is that we aren't just going to have rolling forests. You'll be scaling unique cliffs, moving about challenging terrain, etc. etc. Since cities are no longer the biggest part of AC, I have no doubt that they'l get all this done right.
- Combat is even more fluid and offensively-paced than Brotherhood or Revelations. Connor Dual-wields weapons now, allowing quite a few more possibilities. You're not so defenseless once you bring out your projectile-firing weapons since you've still got a blade. You can't just spam attacks and counter-kill EVERYTHING that comes your way. Blocking and countering are now allocated to the same button; B/Circle; so turtling the enemy to death is no longer an option. This adds not only moar offensive, bloody death to all fights, but makes defense more difficult. I've always wanted AC combat to be faster AND more difficult, so... awesome.
- AC III has 'round two and a half hour's worth of cutscenes. This clearly means that there'l be a robust story to Connor at the very least, and probably some good stuff for Desmond as well. Considering I've never been a huge fan of how Ubisoft has presented past stories in AC, I've only cared for the epic lore of the Assassin-Templar fight. Though, 'least they tried real hard with Ezio. But this time around, maybe my opinion will be changed. Maybe.
- Plenty of other shit I forgot 'bout/isn't important to me is being rehashed or completely renewed to a supposed point of excellence. Considering the game will be ready to sell in probably a month or two from this post, and that they'l have a long time to literally perfect and play test the ENTIRE game, my expectations for every little thing are definitely high. I expect very little disappoint, if any at all.
I don't think it is a good step in AC, the nintendo consumers normaly reject anything from rival companies.
^ Vice versa applies as well. Though, it really only applies to a fanboy of any particular console.
Ain't like it would hurt Ninty anywho, I'd say. Unless they've paid a million so that there's no PS3/360 exclusivity and the game ends up as a flop, of course.