I've thought about your point to do with safe rooms and such before hand. Those too could be added, but I'm refering to placing your equipment down at points where you HAVE to pass them on your way back anyway so you cant miss them, i.e. as I said you have to go to a dead end where a lever is, but a pressure plate is blocking your way. On your way back across you would/should see your equipment and remember to pick it up. I didnt say you drop your GEAR on a pressure plate, I was refering to your own weight needing to be in check, meaning you have to remove items BEFORE stepping on one.Originally Posted by Flip
About the boss fights, because you would be able to drop your gear IN the room, you wouldnt have to refight the boss as such. As long as you grasp the fact that your too slow to evade attacks you immediately run to the side and shed unnecessary weight. Then at the end of the boss battle, if they bring back the circles of light that warp you to the outside of the dungeon, your dropped equipment could be regained automatically when you step into the light. Thus saving you a return trip for lost equipment.
Fighting bosses repeatedly isn't my idea of gaming fun either, but if you beat the boss 1st time with ease then you would complain about the level of difficulty. To change the difficulty they tend to either minimise the amount of damage the you inflict on the boss, or increase the amount of damage it inflicts on you. Adding in speed of movement, besides your own reflexes as the player, would add a newer style of difficulty, which as I said could be adjusted to how YOU want to be challenged. Mere reflexes of your own hands/fingers/thumbs is usually what determines the battle in such games, but how about bringing in the reflexes of the character your PLAYING.
I would prefer a more 'free-form' game, like Prince of Persia: Warrior Withins fighting system. The combos weren't all preset in a specific linear pattern, so you could link parts of combos to others to an extent (we know 'free-form' can only go so far, the fact remains the game is doing what it was programmed to do, so theres still restrictions and boundaries). So with the weight system you can, as I once again say, adjust to YOUR liking and style of play and personal challenge.
If you like quick movement for battle then carry light weapons (using the Bow, like Legalus from Lord of the Rings, picking off enemies from the outside) to dance circles round your opponents, toying with them and wearing them down, like an Out-Boxer in the ring, stepping in only when ready to land a hit.
If heavy crushing blows are more your approach then of course, carry heavy set weapons (like the Megaton Hammer, IF returning) that upon swining would inflict critical damage to the enemy, this would be an In-Boxer, dominating a head to head bout.
Either way you dont like the idea so be contented it more then likely wont be in the game. As I said im just introducing my ideas to the forum as I have done so for other up-coming titles in the past.