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  1. #11
    Final Distance Jenova's Avatar
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    I definately don't rush through games. It's not fun if you don't take in everything around you, exploring everything, finding all the puzzles and weapons and items. I have a realy bad habit that if I see something, and it looks like there is a way to obtain it, get into it, or something along those lines, I will sit there for hours trying to figure out how the hell I'm supposed to do it.

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  3. #12
    vv OMG Emo hampster!! vv BlightedArt's Avatar
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    Like many here I don't tend to rush through games. However I'm more likely to explore tha map of a game if there was a fun way to explpre the map. Such as driving around aimlessly in GTA or using Epona in Zelda, or web-slinging in Spiderman.

    I wouldn't want to run everywhere on foot, which is why I tend to use fast travel most of the time on Oblivion (the horse controls and animation are very bad).

    Take a game like Shadow of the Colossus, the horse and character animation and programming are exceptional, and very fun to take advantage of. You can look around the plains and even though the whole world there is very empty for the most part, the long view you get of the Temple, the Bridge and various other easter eggs or landmarks are incredible to whitness on your journey to the next colossi.

    Then take WindWaker, fun game, interesting style, one in a long run of exceptional games. But look at the travelling scheme. You're on a boat in the water, and the only thing you tend to see are sillhouettes (sp) of islands on the horizon, the odd seagul, other than that it's nothing. I usually find myself throwing the boomerang behind me and sail away from it just to keep myself preoccupied.

    Ofcourse if you find something like an enemy boat or tornado on the ocean (but that's not likely to happen) then it still gives you something to do or look at rather than a looping sail-cycle. Please note that I'm just criticising the travelling, the action in Zelda WW is incredibly fun to play.

    So yeah, to sum up this whole post in a nutshell (and pretty much nulling the reason why the post should be long to begin with), I'll explore a game's map and side quests if the means of getting to those locations is fun and far from mundane.

    Edit: I'll also be doing what DeityLink said, and will be avoiding the forums from Nov19th - Dec 7th... Use that time to talk about me behind my back in the open. :3
    Last edited by BlightedArt; 11-08-2006 at 02:36 PM.
    Quote Originally Posted by Cyan Winters
    If your friends don't have their own Wii, what kind of friends are they?
    http://www.gabbly.com/wiichat.com <-live chat with WiiChat users

  4. #13
    Intellectual Visionary KaDee's Avatar
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    Quote Originally Posted by BlightedArt
    Like many here I don't tend to rush through games. However I'm more likely to explore tha map of a game if there was a fun way to explpre the map. Such as driving around aimlessly in GTA or using Epona in Zelda, or web-slinging in Spiderman.

    Edit: I'll also be doing what DeityLink said, and will be avoiding the forums from Nov19th - Dec 7th... Use that time to talk about me behind my back in the open. :3
    Yep I know what you mean about maps, and seeing all there is to see in and around the wall that determines how big your playing field is. All three of your examples I've had fun with, Driving in GTA, Horse riding in Zelda n Web-Slinging in Spider-Man, although of course horse riding in OoT/MM has NO meaning what-so-ever as opposed to TP where its imperative to have access to a horse. In OoT and MM the only places you really needed Epona were the broken bridge to the Gerudo Valley (OoT), high wall entrance to the beach/ocean (MM), unclimable fence entrance to Ikana Canyon (MM).

    TP will give the real feel of a devine adventure to new-comers and veterans of the Zelda series, although veterans will/should have rode Epona before, they haven't rode like this .
    Its not even about the horse riding alone, although you will have access to mounted battles and the like, but the whole enormous combination of playing field AND the right amount of tasks and quests to fill it, making it plausible and necessary unlike WW.

    With WW they added alot of treasure digging to make the game seem longer/bigger but in actual fact, if you went straight for the story inspired tasks you would wrap up the case in next to no time, while of course adding the sailing time. However if they hadn't made the sea that big then players would of comlained and said, "the islands are too close together which gives free-roaming a "fake" feel, because on a real sea adventure you dont sail from one grid to a next having each main island right next door to one another". So I understand that point, but I guess more story inspired tasks were needed, or more specific treasures, besides heart pieces and rupees, so that treasure searches had real meaning the 2nd/3rd play through.
    I Have No Need To Talk About Power... My Power Speaks For Itself

  5. #14
    breakpointuk.com breakpoint's Avatar
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    With GTA series on PS2, i tended to fall in and out of the main storyline... because the game allows you to do so...

    these often is the case for games that allow you to "free roam"

    also

    games that dont actually have a definitive end i look for deeper details, bugs and things that you probably werent supposed to do... sometimes this envolves cheats

  6. #15
    vv OMG Emo hampster!! vv BlightedArt's Avatar
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    Breakpoint: I know what you mean, on Shadow Of The Colossus a lot of the playing field is descolate, but still beautiful. Then I found the cheat (or sectret) to actually get ON TOP of the temple you start at (which is amazing because it's ABSOLUTELY HUGE), then when I got to the top of it eventually it was a secret well earned.

    There was nothing up there item wise, but the actual look and feel they went for was definetely a feel of "the garden of eden" or something, and they pulled it off magnificently.

    @ KaDee: It'll be good to see Epona being more crucial in the game, but what other ways is Epona useful besides mounted battles? I haven't looked into the horse-riding aspect much, the only things I could pin her importance to is the large map (bigger than Oprah!) and again, the mounted battles.

    I guess I see what you mean about the islands on WW, if they were close together it indeed would spark that fake feeling. It really does feel like you're sailing far and wide (and for some odd reason I even got that 'home sweet home' feeling when returning to Outset for the first time)... but if there was more to do on the open sea, like jump onto pirates boats when sailing alongside them and have a small duel with the 1 or 2 people on the boat, that'd be pretty cool.
    Quote Originally Posted by Cyan Winters
    If your friends don't have their own Wii, what kind of friends are they?
    http://www.gabbly.com/wiichat.com <-live chat with WiiChat users

  7. #16
    WiiChat Member samer's Avatar
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    I never really cared for exploring. I only care about beating the game.

  8. #17
    Am I Losing Friends? +Maniacal=Maniac+'s Avatar
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    I Liked Finding The Fairy FOuntains In OoT Myself, And I Was Wearing My Hover Boots In Gerudo Valley ANd Desided To Run Of The Edge Into The River... It Was Fun! I Did It Without The Hover Boots The Next Time ANd He Did A Cool Looking DIve!

    Meh


  9. #18
    TEH HAXXORS I_WANT_WII's Avatar
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    Yeah I always try to be as thorough as possible, but if I miss something I always have friends that say "you don't have that? Here I'll show you where to start!" or something like that.

  10. #19
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    Quote Originally Posted by KaDee
    So it would be safe to say that you will definitely be taking your time through TP, taking in the sights and scenary to its fullest.

    But due to wanting to see so much and finally fill in the blanks between the things we know about and those we have not a clue, do you think you will be able to hold back enough, or will you rush to the next statue before fully checking the base of this busk where you would of found a rusty key? (metaphorically speaking of course)
    I always take my time and explore everything. I LOVE the little details. I don't like to move on unless I take in all the sights and scenary. I always think I'm gong to miss something.
    I can and will hold back.

  11. #20
    vv OMG Emo hampster!! vv BlightedArt's Avatar
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    I did this in Oblivion around the towns, my characters agility and speed are quite high, so I can run fast, jump high, and jump far, and fall further without damage.

    I love jumping from rooftop to rooftop aye!
    Quote Originally Posted by Cyan Winters
    If your friends don't have their own Wii, what kind of friends are they?
    http://www.gabbly.com/wiichat.com <-live chat with WiiChat users

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