I just didnt like the whole Groundhog day x 3 thing
Some examples of cool storytelling techniques I have seen in video games:
Assassin's Creed's Animus - Even though they went and destroyed the story, the storytelling method of looking back through your ancestors eyes to fit together things in the present is very brilliant.
Legend of Zelda's Time Shenanigans - The non-linearness of it is very interesting and makes an otherwise 'save the princess' story into a Legend.
Fire Emblem's Character Supports - It surprisingly adds a lot of emotional value in the game.
Portal in General - Seemingly innocent experimentation slowly turns suspicious and hints at a hidden sinister plot through the many subtle hints thrown at you, especially through the Rattman Caves.
I will post more on this later. I have been meaning to put all this storytelling stuff I have found in video games together in a list. I might as well make this a thread.
On the contrary, video games are perfect for good stories. Inserting the player into the creator's works is something other forms of media lack.Originally Posted by Mr. MR
The Animus is what makes everyone cringe since Desmond has to periodically leave it. I'm sure most AC players would simply like to play as an Assassin without going to his time.Originally Posted by Mr. MR
Timeline.Originally Posted by Mr. MR
I'll just let that sink in.
That's Valve games in general. Specifically, Half Life considering it seems to be in the same universe and possess similar storytelling devices (lack of cutscenes, etc). And Half Life also does it better.Originally Posted by Mr. MR
You can see whatever you like, but it doesn't mean it's there. You can also see Paradise Lost in Link To The Past if you squint hard enough, but it ain't there. It's simple overanalysis.Originally Posted by Mr. MR
If AC was a book or a movie, the storytelling technique would be more appreciated.
That applies to everything ever. Movies and books don't need a good story to sell well. Therefore irrelevant.
This does it better.Originally Posted by Mr. MR
Considering the earliest
No ifs, ands, or buts.Originally Posted by Mr. MR
It existed long before Spec Ops: The Line. 6DIF caused huge controversy. If it was a documentary or a movie or a book it would have been perfectly acceptable to produce. But because it's a video game, it was shot down in disgust. It was only trying to convey the experience and the horrors of a real battle. Because of this, it may never see the light of day.
Both had their first gameplay shown in 2009. I think it's certainly is plausible that both are around the same timeframe. The key difference is that The Line could never exist as anything other than a video game in order to work. And it actually was released.Originally Posted by Mr. MR
Again, it's like everything ever:Originally Posted by Mr. MR