I didn't like Vice City that much, so when the whole internet was buzzing about San Andreas I was like whats the big deal? Then I played it and although it was over-hyped, the game was still a great. Just because something is over-hyped doesn't mean it has to be over-rated.Originally Posted by Squall7
Half-Life and Unreal already had the primary and secondary function down, there is a gun in Turok in which you can shoot an enemy and you can control him, and as for the rest I don't understand why a bunch of guns with different variations is considered innovation. I'm sorry I guess.Technically Perfect Dark had a primary and secondary function weapons - therefore you can fire rapidly and use it as a grenade launcher without changing weapons. Ok, here's one for ya: What game before Perfect Dark allowed you to shoot people with a gun and turn them on your side? What weapon allowed you to guide a fly-by-wire rocket wherever you like? What kind of weapon made people instantly drop all their weapons? What weapon can shoot through walls AND home in on unsuspecting targets? Oh, and there was a game called "Blood" in 1997 that used a voodoo doll (one hand holding a teddy bear, the other holding a needle).
Wait a second... did you even play Halo? There weren't any two-handed weapons in it... i'm suprised you didn't know that. What I meant by holding two weapons at once, I mean you could only hold UP to two weapons at ANY given time, not together though. Wow.Oh, I'm sure two handed weapons added something AMAZING to the game (sarcasm overdose there)
lol you just don't understand. I'm not gonna even argue there.Rechargable shield? On it's own? Ok. 1 point for Halo, for rechargable shield. Now you've just got to get about 10 more for it to beat Perfect Dark! (Oh, and I was generous, techincally you could sit in the place where a shield pops up in a game like Goldeneye or Perfect Dark, in effect being rechargable).
Oh, but a dizzying effect does? Right...This is all opinion. "Amazing" music does not constitute as innovation. Now if it came out of the controller, that'd be new...
How about you bring some better examples as wellPlease do, and bring some better examples.
Counter-Operative was based on co-op, and as for the dizzy hit it's give or take. Since Perfect Dark came out in late 2000 I'm sure that there was a game that came out before Perfect Dark that had an effect somewhat like that.What is it? Improvement? Shouldn't things be BASED on something to be improvement? Where was the basis for counter-operative? Where was the basis for going dizzy when hit?
I wasn't implying that you were the ONLY one who believed that Perfect Dark was more innovative with just, I was just trying to emphasize that what you believe is not what everbody else believes. You keep failing to see that though.You should really think about the words you use: "just" what you think indicates that I'm alone in thinking Perfect Dark is more onnovative than Halo. That's just gonna make me disagree with you, as it makes me sound like my opinion is not the same (and therefore not the same value) as others'.
Phew, finally thank you! Halleluya!Ok, to settle the arguement, I consider Perfect Dark to be more innovative than Halo
You're still wrong...