Apparently somewhere along the line I've made a runnin' gag outta transforming references and various other memes int' Pokestupidity.
Gen one did not need any legendaries in the plot. The plot was more basic however the focus in not on the plot it is on you and your Pokémon. It is about growth and coming of age instead of saving the world. And to tackle the lack of plot, they throw in mysteries and side stories weaved into the main journey.
Certainly ain't a good or even decent replacement for a wonderful plot, that's for sure. For it's time and especially the console (... handheld) t'was good or even great, we both can agree on that. But t' say that RBY's story was better than future Pokemon games is simply Farfetch'd.
Though, ya really can't rag on BW1's "saving the world" bit. Dead as the horse has been beaten, it still had far more substance and logic to it than previous Pokemon games.
It might be the nostalgia talking but you don't simply play Pokemon Red Blue you live it. The simplicity of the plot mixed with all the problems of the world (but not world crisis level) made the game fun and enjoyable. RB has the best story because each story is unique to the person playing it.
Do not underestimate the bildungsroman
The experience was born from the formula and the game as a whole, certainly not the plot. I sure as shit will never deny the brilliance of RBY nor the fond memories of those games (... and GSC). That's besides my point though: which has ended up as "RBY's plot ain't good". Apparently I've strayed from my original point...
Also, it might not even be the nostalgia. Might just be the fact you 'n I were youngin's when we had our hands on RBY and were therefore more prone t' "living" the game. It's the same for the kids who're still youngin's, wherein their first Pokemon game was RSE. They refer to said generation as their favorite games and typically the best games.
Back to my actual point, I still don't see how legendaries hurt the plot more than they help. Just like anythin' else in a book, it's not what's bein' said. Rather, it's how ya word it. A simple, uninventive story will always be better than an overly complex plot that's utter shit. That however is not a good example for you t' use when takin' into account the above phrase "it's not what you say, it's how you say it". If RBY's (essentially transparent) legendary-less story is more involving than today's Pokeplots due to the simplicity and lack of unneeded mumbo jumbo, that's solely 'cause the garbage in say, Gen 3, is poorly done and therefore not unimmersive, unneeded mumbo jumbo. Whether it's 'bout legendaries, a team of criminal imbeciles, or love and friendship, a poor plot is a poor plot simply 'cause it's poor. Blame Game Freak's plot developers, not the legendaries they put into said plots.
If what I'm gettin' at ain't why you think legendaries ain't good for Pogeymanz' story, correct me further since I feel I went on a bit of a tangent in the above paragraph...
The bildungsroman or coming of age story is a valid thing. That is the beauty of the plot. It does not rely on saving the world it relies on the character becoming stronger. A legendary kinda takes the fun out of the growing because you instantly have power by having one.
In contrast, Mewtwo is the pinnacle of your journey in RB. You are about to fight the strongest pokemon. I personally try to catch him with a pokeball to make it more enjoyable and rewarding.
Suddenly, MR has good grammar. Debates are a wonderful thing.
Point being, an element of the plot don't carry the plot. What I'm gettin' from this is that you seem t' be simply fond of the Bildungsroman; at the very least ya are in this particular bit'a media. It's not what's said, it is how it's said.
As a certain not-assassin mentioned in regards to some other bad villains, the evil teams' leaders are all simply bein' twirly mustache villains (most of 'em anyways, but the topic of which ones ain't is definitely a tangent for another time). The focus is on the leaders and how you need t' own them and their goons, not the legendaries. Indeed, as I mentioned above, the legends are haphazardly thrown into the story as a plot anchor point since they're not truly the main focus when they should be. Though not literally, they're essentially treated mainly as a personality-less tool. Might as well be generic artifact of supreme power #9001 (I will destroy anyone who brings the Pieces of Eden int' this >_>). A sentient being that literally controls and can warp Time or Space, nothin' more than a plot device? I call bullshit. That is poor presentation of any and all potential at it's finest debauchery.
Legendaries are inadvertently hurtin' the plot 'cause Game Freak ain't handling 'em properly in said plots, nothing more. Regardless of what element(s) they're hinging the story on, they'l be doin' it wrong. I repeat myself as such: tryin' hard and failing tends to result in a worse product than hardly tryin' and succeeding. It ain't the bloody Pokegods which make the plot worse, it's Game Freak's arse stories as a whole.
Or lack thereof in RBY's case.
EDIT: Always feels good t' make a tl;dr every once in awhile.
Originally Posted by Splash_King
I remember when Mass Effect had a seemingly shades of grey plot. Then ME3 came up and it turned out that wasn't so.
Game Freak sadly doesn't have a reason to do so. On the bright side, while they have all-powerful legendaries, they don't go and attempt to do what Assassin's Creed does. Imagine the consequences.Originally Posted by Splash_King
B-but mysteriousness!Originally Posted by Splash_King
STOP PM-ing/FRIEND-REQUESTING ME!
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Trying to motivate myself to play: Dark Souls, Dragon Age Origins, DayZ.