Threw together my first Gen VI team on Showdown. It's not very good, but I'm still doing somewhat well with it, I guess.
Carbink and Swalot aren't very useful, but I feel like they'd be way more useful for a different team. Swalot spreads sleep and buys free turns, which is great for set up sweepers and such. Carbink...my Carbink mostly just puts up rocks and dies, sadly. I'm probably not using the poor fairy to its full potential. Toxic/Stealth Rock/Protect/Power Gem is a pretty meh moveset for it I think, especially since poison interferes with Sableye's burns and Swalot's sleep.
Kudos to Strange Journey, where choices have different outcomes. If only it didn't rely on vague questions to accomplish this.
I literally got a "No John. You are the demons." response from a guy, who immediately afterwards attacked me. Also, most of the crew is either dead, abandoned me, or sided with angels/demons. I didn't like how stating a lawful answer got me into a chaos path, so I restarted and went for lawful. Neutral seems like the traditional movei-inspired response, but meh.
But yeah, I really like the little details they added to the choices. Crew members potentially act savage or unnervingly serene while still maintaining their personality and makes the game that much better. Looks like this is the last area too.
That said, having both of them on the same team might not be a good idea, since they both lack offense and are weak to ground. Which is why I've taken Carbink off, I'll use it on some other team.
I finally "single-handedly" won my first game of Counter Strike. It was mostly the fault of the guys trying to save the hostage that gave me time to steady my aim while I shot everything. Got that one bastard that would always snipe me too. I think the rest of my team was either dead or camping in a pointless spot.