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Thread: The Post-Game Thread (now with moar games!)

  1. #3531
    Greil Mercenary Tragonight's Avatar
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    Quote Originally Posted by Mr. MR View Post
    Sitrus Berry is viable. It's helped me a lot more than Leftovers. You don't need health while sweeping but you need it to Belly Drum.
    Health can potentially help while sweeping. If Azumarill can't OHKO with a single Aqua Jet, the Leftovers recovery will help it survive to use a second. Leftovers is consistent and recovers every turn. Berries can only be used once and they don't really recover much more than Leftovers, I'd say about 3+ turns of Leftovers is the equivalent of a single Sitrus Berry. If they don't kill it at that point, then Leftovers Azumarill can be very difficult to deal with.

    Quote Originally Posted by Mr. MR View Post
    Or a bulky Pokémon with water resistance.
    Not always. I wouldn't rely on anything that's not a x4 resistance to survive a +6 STAB. If you have Water resistance, chances are you can kill Azumarill if they choose to Play Rough / Superpower. I know, they won't always do that (+6 is menacing, even if resisted) but Azumarill has bad Speed and those moves aren't always reliable.

    Quote Originally Posted by Mr. MR View Post
    I was referring to your statement that Poison was the best. It isn't. It's all situational. Paralyzing is good against fast Pokémon, Burn is good against powerful Physical attackers, and Poisoning is good against Pokémon with recoveries.
    Sleep is the best as it's mostly reliable and gives you many free turns. The next best would be Frozen.

    If you had to use one against Azumarill, Burn would be the best choice if you can put it to Sleep.
    The only thing paralysis has against Azumarill is its ability to occasionally stop it from moving. Paralysis has nothing against priority otherwise, as does fast Pokemon. Unless you have a fast Pokemon with priority, but I don't think they are strong enough to stop an Azumarill.




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  2. #3532
    Ace Attorney Mr. MR's Avatar
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    Quote Originally Posted by Tragonight View Post
    Health can potentially help while sweeping. If Azumarill can't OHKO with a single Aqua Jet, the Leftovers recovery will help it survive to use a second. Leftovers is consistent and recovers every turn. Berries can only be used once and they don't really recover much more than Leftovers, I'd say about 3+ turns of Leftovers is the equivalent of a single Sitrus Berry. If they don't kill it at that point, then Leftovers Azumarill can be very difficult to deal with.
    It's all about timing.
    Sitrus allows you to Belly Drum after they they hit you without loosing a turn.

    Quote Originally Posted by Tragonight View Post
    Not always. I wouldn't rely on anything that's not a x4 resistance to survive a +6 STAB. If you have Water resistance, chances are you can kill Azumarill if they choose to Play Rough / Superpower. I know, they won't always do that (+6 is menacing, even if resisted) but Azumarill has bad Speed and those moves aren't always reliable.
    Aqua Jet only has 40 BP. I trust a Bulky Resistant Pokémon to live at least one Aqua Jet.

    Quote Originally Posted by Tragonight View Post
    The only thing paralysis has against Azumarill is its ability to occasionally stop it from moving. Paralysis has nothing against priority otherwise, as does fast Pokemon. Unless you have a fast Pokemon with priority, but I don't think they are strong enough to stop an Azumarill.
    Read all of lesson 3. I covered just about everything in Statusing Azumarill.





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  3. #3533
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Tragonight View Post
    Isn't Azumarill Uber now or something? The thing can sweep almost as hard as Blaziken
    LOOOOOOOOOOOOOOOOOOOOOOOOOOL

    Quote Originally Posted by Tragonight View Post
    Literally the only set I see everywhere is Belly Drum / Aqua Jet / Play Rough / Superpower.
    You've not seen a single CB Azumarill? I find that hard t' believe.

    Quote Originally Posted by Tragonight View Post
    You should never send out Dragons until you've eliminated all of your opponent's Fairies, or else you're basically screwed.
    So no one should ever send out Normal or Fighting-types if the opponent has a Ghost, Electric if they have Ground, etc.? Obviously not. Coverage moves are a thing. Snorlax learns Crunch, Conekldurr has Payback, Hydreigon gets Flash Cannon, etc. Typing is only that relevant when it completely shuts out an opponent's moveset, not just STAB.

    Also, double switching.

    Quote Originally Posted by Mr. MR View Post
    First of all, do not send dragons out until your opponent's Azumarill is dead.
    Life Orb/Specs-boosted coverage moves say no. I very much doubt a 252/0 Azumarill can take Specs Latios' Psyshock more than once. Would be surprised if that Sitrus gives it 50%+ HP after the first Psyshock. Gimme a calc.

    Not that Latios can switch into or revenge kill an Azumarill that already set up, talkin' 'bout the other way 'round.

    Quote Originally Posted by Tragonight View Post
    Toxic is the only notable status
    tragoscrub

    Quote Originally Posted by Mr. MR View Post
    Paralyzing is good against fast Pokémon, Burn is good against powerful Physical attackers, and Poisoning is good against Pokémon with recoveries.
    Sleep is the best as it's mostly reliable and gives you many free turns. The next best would be Frozen.

    If you had to use one against Azumarill, Burn would be the best choice if you can put it to Sleep.
    You're right 'bout Sleep bein' the best ever, praise be to Spore, but it does go deeper than that, there're plenty of situations to where those generalizations won't apply. Burn can be just as effective as Toxic, if not moreso once you factor in residual damage from previous turns' attacks, weather, entry hazards and recoil damage (be it recoil attacks or Life Orb). Since Toxic doesn't do more damage than regular Poison/Burn 'til turn 4, if you can choose between the two, Burn can kill a turn quicker in some situations... while also cuttin' Physical attack. On that note, Game Freak should implement a Sp.A-lowering Status.

    Paralysis is always, ALWAYS beneficial, even on Slowking-speed things, if another option wouldn't defeat the threat in question. It effectively gives all'a their moves, includin' Speed-bypassing priority ones, a 25% chance of missing. If your team doesn't have six turns to stall out a sweeper via Burn/Poison damage since you've only three easily-OHKO'd Pokes left, Paralysis gives you a chance t' win in that situation via fully paralyzed hax. Priority T-wave was the sole reason Thundurus got banned last Generation; if it couldn't revenge kill an opposing non-Ground type threat, it'd be guaranteed to cripple it.

    Quote Originally Posted by Tragonight View Post
    I'd say about 3+ turns of Leftovers is the equivalent of a single Sitrus Berry. If they don't kill it at that point, then Leftovers Azumarill can be very difficult to deal with.
    A Sitrus Berry is most useful on BDAzumarill against offensive/balanced teams, as it makes setting up immensely easier. Leftovers is only more valuable than Sitrus in a situation where Azumarill is constantly taking residual damage and would be indirectly KO'd by said passive damage before it finishes a sweep, as Lefties doesn't give Azumarill a semi-free setup turn like Sitrus does. Which is t' say, Lefties Azumarill fares better against stall teams.

    More importantly, if a team doesn't KO Azumarill by the second turn after it Belly Drums, be it by revenge kill or the Poke currently out, they likely already lost. Leftovers recovering more HP overtime than Sitrus is often irrelevant on a sweeper like BDAzumarill, which is meant to setup and sweep quickly.
    Last edited by Splash_King; 03-11-2014 at 03:52 PM.

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  4. #3534
    Greil Mercenary Tragonight's Avatar
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    Quote Originally Posted by Splash_King View Post
    You've not seen a single CB Azumarill? I find that hard t' believe.
    What is CB?

    Quote Originally Posted by Splash_King View Post
    On that note, Game Freak should implement a Sp.A-lowering Status.
    What? Burn doesn't lower Sp. Attack?

    Quote Originally Posted by Splash_King View Post
    Paralysis is always, ALWAYS beneficial, even on Slowking-speed things, if another option wouldn't defeat the threat in question. It effectively gives all'a their moves, includin' Speed-bypassing priority ones, a 25% chance of missing.
    Paralysis lowers accuracy?

    Quote Originally Posted by Splash_King View Post
    Priority T-wave was the sole reason Thundurus got banned last Generation; if it couldn't revenge kill an opposing non-Ground type threat, it'd be guaranteed to cripple it.
    Is it still banned?




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  5. #3535
    Ace Attorney Mr. MR's Avatar
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    Quote Originally Posted by Splash_King View Post
    Life Orb/Specs-boosted coverage moves say no. I very much doubt a 252/0 Azumarill can take Specs Latios' Psyshock more than once. Would be surprised if that Sitrus gives it 50%+ HP after the first Psyshock. Gimme a calc.
    The problem with that is because it's has Specs and kills something that is not Azumarill, Azumarill will jump in after the Draco Meteor/Dragon Pulse and BD and Sweep.
    Choiced Dragons are Azumarill Fodder.
    Though this can be avoided if you are careful. (Don't lock yourself into a Dragon move)

    Quote Originally Posted by Splash_King View Post
    You're right 'bout Sleep bein' the best ever, praise be to Spore, but it does go deeper than that, there're plenty of situations to where those generalizations won't apply. Burn can be just as effective as Toxic, if not moreso once you factor in residual damage from previous turns' attacks, weather, entry hazards and recoil damage (be it recoil attacks or Life Orb). Since Toxic doesn't do more damage than regular Poison/Burn 'til turn 4, if you can choose between the two, Burn can kill a turn quicker in some situations... while also cuttin' Physical attack. On that note, Game Freak should implement a Sp.A-lowering Status.

    Paralysis is always, ALWAYS beneficial, even on Slowking-speed things, if another option wouldn't defeat the threat in question. It effectively gives all'a their moves, includin' Speed-bypassing priority ones, a 25% chance of missing. If your team doesn't have six turns to stall out a sweeper via Burn/Poison damage since you've only three easily-OHKO'd Pokes left, Paralysis gives you a chance t' win in that situation via fully paralyzed hax. Priority T-wave was the sole reason Thundurus got banned last Generation; if it couldn't revenge kill an opposing non-Ground type threat, it'd be guaranteed to cripple it.
    Right but it's not a reliable method to take out Azumarill. You leaving it up to chance from then on. If the RNG is favorable you kill him in the next turn. If it's not favorable, then you loose.





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  6. #3536
    Ace Attorney Mr. MR's Avatar
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    Sorry for the double post

    Quote Originally Posted by Tragonight View Post
    What is CB?
    Citrus Berry


    Quote Originally Posted by Tragonight View Post
    What? Burn doesn't lower Sp. Attack?
    Nope

    Quote Originally Posted by Tragonight View Post
    Paralysis lowers accuracy?
    Nope
    Just has a chance that the Paralyzed Poké does nothing.

    Quote Originally Posted by Tragonight View Post
    Is it still banned?
    Nope
    Splash_King likes this.





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  7. #3537
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Tragonight View Post
    questions
    *facepalm*

    Quote Originally Posted by Mr. MR View Post
    Quote Originally Posted by Tragonight View Post
    What is CB?
    Citrus Berry
    *FACEPALM*

    Choice Band. ._.;

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  8. #3538
    Ace Attorney Mr. MR's Avatar
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    Quote Originally Posted by Splash_King View Post
    *FACEPALM*

    Choice Band. ._.;
    Citrus Berry is also relevant
    Because apparently he hasn't seen one of those as well
    and it was done jokingly becuase Sitrus Berry





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  9. #3539
    ♦ monado buster ♦ Neosquid's Avatar
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    The most important thing about Azumarill is not to use it. Ever.
    Tragonight likes this.




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    <(•θ•)>

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  10. #3540
    Ace Attorney Mr. MR's Avatar
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    Quote Originally Posted by Neosquid View Post
    The most important thing about Azumarill is not to use it. Ever.
    Splash_King and Pichu2k7 like this.





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