Six buttons, four fingers and a thumb.
SNK got it right
Even who ever made Archana hearts got it right
I'd vehemently disagree that Skullgirls did anythin' wrong 'sides roster size, but I can't say I'm knowledgeable enough 'bout fighters t' have a valid opinion on the matter...
Don't think Supermods can **** with each other's accounts, sadly...
'Course it's fun. It's excellent competitive viability is definitely Skullgirls' biggest draw, but casual play is certainly good fun. I enjoyed what little I played of it with my amigos. Didn't try out the online play for myself (local play 'n all), but I know for a fact that the netcode is downright amazin'. I'd imagine that's an important sellin' point for anythin' on PC, none the less fightin' games.
Considerin' you'll only be payin' $15 for a fightin' game better than full-priced shit like Street Fighter x Tekken, it's well worth a purchase.
Inferno cop has ended.
I give this series a bloody 10 out of 5, the best 13 episode series you can watch in under a hour, it would be under half if the last battle wasn't so epic
Skullgirls is a good fighter. It's roster size is what kills it. While all characters are unique, it just gets old going against the same people every time.
I may attempt to get back into it.
Which reminds me, I want to get a Stick.
SNK is better at fighting games
King of fighters 98 UM, Real bout special, Last blade 2, Garou mark of wolfs, they aint afraid to change the button layout and mix things up a little
Its a shame that Capcom vs SNK ended up arsing things up by making them adapt to the Capcom button layout.
Capcom can make some bloody great characters, but people wont use them most the time.
I use Cody in every Street Fighter I can. Otherwise, I don't know who to use.
In SFxT, I use Cody/Hwoarang.
Never was fortunate enough to play any KoF, and I don't have the money to do it.
My favorite fighter is probably Persona 4 Arena, just because of the characters and references to the RPGs.