Then donate $30. You know ya want to.
I ain't sure whether you've a problem with the six-button layout or combos mainly bein' generic L->M->H magic series guff (which they ain't)... if it's the former, what's wrong with the standard ol' LHM punches 'n kicks bit?
I'd vehemently disagree that Skullgirls did anythin' wrong 'sides roster size, but I can't say I'm knowledgeable enough 'bout fighters t' have a valid opinion on the matter...
Trying to motivate myself to play: Hat Fortress 2, S.T.A.L.K.E.R: Shadow of Chernobyl, and Embodiment of Scarlet Devil.
Mumkhar has joined the party!
Don't think Supermods can **** with each other's accounts, sadly...
'Course it's fun. It's excellent competitive viability is definitely Skullgirls' biggest draw, but casual play is certainly good fun. I enjoyed what little I played of it with my amigos. Didn't try out the online play for myself (local play 'n all), but I know for a fact that the netcode is downright amazin'. I'd imagine that's an important sellin' point for anythin' on PC, none the less fightin' games.
Considerin' you'll only be payin' $15 for a fightin' game better than full-priced shit like Street Fighter x Tekken, it's well worth a purchase.
Inferno cop has ended.
I give this series a bloody 10 out of 5, the best 13 episode series you can watch in under a hour, it would be under half if the last battle wasn't so epic
Skullgirls is a good fighter. It's roster size is what kills it. While all characters are unique, it just gets old going against the same people every time.
I may attempt to get back into it.
Which reminds me, I want to get a Stick.