LoginRegister
Nintendo Wii / Wii U Forum
+ Reply to Thread
Results 1 to 7 of 7
  1. #1
    ... Booo67's Avatar
    Member #
    58003
    Join Date
    Mar 2009
    Posts
    436
    Friends
    13
    Wii Friend Code: $post[field5]
    0000-0000-0000-0000

    Phantom hourglass or Spirit tracks?

    Which one do you think is better? Was Zelda Spirit tracks an improvement or not?
    Last edited by Booo67; 01-18-2010 at 05:12 PM.
    You are a White Yoshi.

    TJ is a Magikarp named Kip and is being lashed with sauerkraut by his evil grampa. Then he turned into a chicken and we are trying to save him with cookies with special sprinkles and a rainbow Rapidash from the lumpish sewer under the KFC before he is deep-fried.

  2. #2
    Bringer of meaty goodness DBloke's Avatar
    WiiChat Moderator
    Member #
    228
    Join Date
    May 2006
    Location
    Super Mancyland
    Posts
    18,994
    Friends
    33
    Wii Friend Code: $post[field5]
    8041-7231-3447-6164
    If your asking for witch one to get the first one is selling cheap so get that


    You new? See this!
    W
    ii U FAQ

    Spoiler Alert!

    @D_Bloke - My inane prattle


  3. #3
    ... Booo67's Avatar
    Member #
    58003
    Join Date
    Mar 2009
    Posts
    436
    Friends
    13
    Wii Friend Code: $post[field5]
    0000-0000-0000-0000
    Not the price.
    Last edited by Booo67; 01-18-2010 at 05:11 PM.
    You are a White Yoshi.

    TJ is a Magikarp named Kip and is being lashed with sauerkraut by his evil grampa. Then he turned into a chicken and we are trying to save him with cookies with special sprinkles and a rainbow Rapidash from the lumpish sewer under the KFC before he is deep-fried.

  4. #4
    Harder Core than You. Strype McClaine's Avatar
    Member #
    27724
    Join Date
    Jun 2007
    Location
    Tennessee, USA
    Posts
    690
    Friends
    2
    Wii Friend Code: $post[field5]
    0637-6132-7577-7745
    Spirit Tracks are, in every way, what a sequel should hope to accomplish.
    Fix the "Flaws" of the first game, Innovate, make new flaws (but hopefully less).

    Lets Start with the over all formula of the game. Hub >dungeon > hub repeat.
    With this newer Zelda format (as apposed to the old 3 dungeon progression > Sword > Last 5 dungeon with plot pressing story) you are, pardon the pun railroaded to the next area a lot stronger than in past games, and the exploration is limited down to areas they want you to find, rather than screens with enemies, that serve really little reason except to make the journey a little longer, in a good way.

    Pacing: With raw exploration cut down, you instead are treated to segments of the game, and almost a sort of movie scene approach (here's an action moment, and here is an action moment, rather than the journey itself).
    Lets compare a few of the Zelda handhelds of the past.
    In the old style, you have a smoother progression of story. Think back to Link's Awakening, side quests and the plot, let you discover things (taking the bowwow chain chomp for a walk), instead think of traveling in the ds versions. Sailing sailing, making sure monsters don't attack my boat/train OH HOLY CRAP ITS A GIANT SQUID/SPIDER. Almost in a take from modern action movies, the new games try to create moments that you remember rather than the quest itself.

    Personally, I like the old style, but there is something to be said for this epic battles approach.

    Now comparing the two games to each other, its an issue of building onto the past and then adding two it. The forgoing of the "speed run" mechanic in favor of the stealth duo mechanic, entirely new item sets that have different and very unique puzzles. The railroad system as apposed to the sailing system (The unique thing about the railroad, is I think it saved memory space, and actually allowed for more in game "areas")

    The down fall is the multiplayer, is actually a huge step back from Hourglass. Lots less features, and feels tacked on where the other actually felt, well, robust.

    In real short, if you like the new approach of the DS zelda games. Spirit Tracks is superior. But, Play both, they are cheep used and have low replay ability, so they will be traded back.



    Any tree can drop a cherubi, i'll drop a freakin lunatone


  5. #5
    ... Booo67's Avatar
    Member #
    58003
    Join Date
    Mar 2009
    Posts
    436
    Friends
    13
    Wii Friend Code: $post[field5]
    0000-0000-0000-0000
    Quote Originally Posted by Strype McClaine View Post
    Spirit Tracks are, in every way, what a sequel should hope to accomplish.
    Fix the "Flaws" of the first game, Innovate, make new flaws (but hopefully less).

    Lets Start with the over all formula of the game. Hub >dungeon > hub repeat.
    With this newer Zelda format (as apposed to the old 3 dungeon progression > Sword > Last 5 dungeon with plot pressing story) you are, pardon the pun railroaded to the next area a lot stronger than in past games, and the exploration is limited down to areas they want you to find, rather than screens with enemies, that serve really little reason except to make the journey a little longer, in a good way.

    Pacing: With raw exploration cut down, you instead are treated to segments of the game, and almost a sort of movie scene approach (here's an action moment, and here is an action moment, rather than the journey itself).
    Lets compare a few of the Zelda handhelds of the past.
    In the old style, you have a smoother progression of story. Think back to Link's Awakening, side quests and the plot, let you discover things (taking the bowwow chain chomp for a walk), instead think of traveling in the ds versions. Sailing sailing, making sure monsters don't attack my boat/train OH HOLY CRAP ITS A GIANT SQUID/SPIDER. Almost in a take from modern action movies, the new games try to create moments that you remember rather than the quest itself.

    Personally, I like the old style, but there is something to be said for this epic battles approach.

    Now comparing the two games to each other, its an issue of building onto the past and then adding two it. The forgoing of the "speed run" mechanic in favor of the stealth duo mechanic, entirely new item sets that have different and very unique puzzles. The railroad system as apposed to the sailing system (The unique thing about the railroad, is I think it saved memory space, and actually allowed for more in game "areas")

    The down fall is the multiplayer, is actually a huge step back from Hourglass. Lots less features, and feels tacked on where the other actually felt, well, robust.

    In real short, if you like the new approach of the DS zelda games. Spirit Tracks is superior. But, Play both, they are cheep used and have low replay ability, so they will be traded back.
    Good point,
    the part where you said that "traveling by boat took up to much game space" I can definitely see since traveling by train you have to be on tracks instead of being able to go into every nook and cranny till you hit an invisible wall which can ruin the game experience.
    You are a White Yoshi.

    TJ is a Magikarp named Kip and is being lashed with sauerkraut by his evil grampa. Then he turned into a chicken and we are trying to save him with cookies with special sprinkles and a rainbow Rapidash from the lumpish sewer under the KFC before he is deep-fried.

  6. #6
    WiiChat Member N3wb5lay3r's Avatar
    Member #
    69905
    Join Date
    Mar 2010
    Location
    USA
    Posts
    6
    Friends
    0
    Wii Friend Code: $post[field5]
    I have played and beat all of the zelda games and i think the ones for the ds were of the poorest. They were still decent but i thought there would a better come out for it

  7. #7
    ... Booo67's Avatar
    Member #
    58003
    Join Date
    Mar 2009
    Posts
    436
    Friends
    13
    Wii Friend Code: $post[field5]
    0000-0000-0000-0000
    Quote Originally Posted by N3wb5lay3r View Post
    I have played and beat all of the zelda games and i think the ones for the ds were of the poorest. They were still decent but i thought there would a better come out for it
    Very true but your sorta off topic.
    You are a White Yoshi.

    TJ is a Magikarp named Kip and is being lashed with sauerkraut by his evil grampa. Then he turned into a chicken and we are trying to save him with cookies with special sprinkles and a rainbow Rapidash from the lumpish sewer under the KFC before he is deep-fried.

Ads

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Similar Threads

  1. Replies: 0
    Last Post: 09-16-2009, 08:52 AM
  2. The Legend of Zelda: Spirit Tracks
    By BENNY10 in forum Nintendo DS
    Replies: 8
    Last Post: 06-17-2009, 01:36 AM
  3. Zelda Phantom Hourglass Fishing
    By evilprofessorzog in forum Nintendo DS
    Replies: 3
    Last Post: 11-13-2007, 11:44 AM
  4. Famitsu gives Phantom Hourglass a 39/40 score!
    By rasp in forum Nintendo DS
    Replies: 8
    Last Post: 06-23-2007, 06:52 PM
  5. Legend of Zelda: The Phantom Menace...err...Hourglass
    By phimuajedi69 in forum Nintendo DS
    Replies: 11
    Last Post: 05-23-2006, 09:44 AM

Search tags for this page

phantom hourglass and spirit tracks on nintendo store

,

phantom hourglass wii

,

spirit tracks or phantom hourglass

,

what takes longer sprite tracks or phantom hourglass

Click on a term to search for related topics.