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  1. #1
    Chillin in the Mill Ezekiel86's Avatar
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    Problems with the GameCube

    I've been thinking about this for some time; what could have been done to make the GameCube a better console? In Nintendo's interest to create a console designated purely for gaming, they succeeded, but in doing so they drove away a lot of casual gamers. The main problems I can see are:

    1. The console was not backwards-compatible. This is something that really irritates me about every nintendo home console- the fact it can only play games of its generation. I heard the 64 was supposed to play SNES games and I was quite cut when i found out otherwise... That was definitely a good point of the PS2, that you could play all your old fav PS1 games on it, and the Xbox360: all the Xbox games still work on it.

    2. A Lack of built-in networking hardware. Although not a major design flaw as some other aspects were, it still made some kinds of gaming awkward. For instance, the only way you could play a multi-console game would be to go out and buy a modem (and for me the only option is to order a modem from Nintendo Australia, and anyone I want to play with has to do the same- too much hassle). I don't know about other people but doesn't split-screen gaming just get plain irritating after a while, especially with 4 players? Additionally games with higher levels of detail had to use lower-resolution textures in these modes and even had to drop some things completely from some games in multiplayer mode. For instance, a multiplayer Resident Evil 4 would be impossible on one console- generating that level of detail for 2 screens would cause some serious drops in framerate for the console. Besides, how satisfying would it be hunting down Garradors, Novistadoors and plain ol' Ganados with a teammate?

    3. Absence of a DVD player. Its probably been covered before, but by not including a DVD player, Nintendo had effectively aleinated anyone considering buying the console as a cheaper solution to wanting a DVD player (lets not forget back in 2001/2002 DVD players weren't cheap). I am aware that including a DVD player would deviate from the idea of the console being "purely for gaming" but I dont believe it was a very intelligent move. Unlike Sony and Microsoft, without having a DVD player meant less justification for buying a console.

    4. Specially designed optical media. The DVD MiniDisc idea seemed cool at first, but I really don't see what they accomplished by choosing this format as a medium. I think I read somewhere that it was supposed to be a format very hard to duplicate as opposed to the PS2/Xbox standard DVD discs, which is sensible because that way the manufacturers won't be short changed by cheapskates. However, let's not forget that these discs would require specially made machinery to create them in the first place: they would then work out to be more expensive than normal DVDs since they cannot be mass produced with the rest of the DVD optical media.

    Getting back to the cheapskate point; some people probably found that an appealing aspect of the PS2/Xbox - the fact you dont really need to buy any games at all- just copy them, which may have made the console look more attractive since all they had to do is get it then copy off friends/video shops. Naturally not everybody did this, since it also required a MOD chip, and I know lots of people who still prefer to buy their games rather than copy them, still it would look nice to have that option open from a consumer perspective.

    Lastly, although the DVD MiniDiscs hold 1.5 Gigabytes it sadly just doesnt seem to be enough. The Xbox/PS2 discs could hold a grand total of 4.7 (single layer) or 8.9 (double-layer) Gigabytes. This would have pleased the developers of the time, since they could throw all the levels, pre-rendered movies and music on, not to mention those delicious little extras like "behind the scenes" or "making of" or "interview with the developers" videos without having to worry about storage restrictions. One upside of the GameCubes discs though is the very fast loading times. I have not seen a PS2 or Xbox game load nearly as quickly as a GameCube game.

    *phew* thats a load off my mind... I might have missed a couple of points and I'll update if I come to realise that. In the meantime feel free to disagree with anything I posted. I tried to keep it as objective as possible

  2. #2
    WiiChat Member Diomedes's Avatar
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    I agree with your comments, the gamecube does lack a few things.
    I remember the moment when I heard that it would have optical media, that i did'nt realise that it did not play normal disks until I broke one when I was trying to play it on the gamecube.

  3. #3
    Not Banned Arcadium's Avatar
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    the GC had a lot of problems compared to the PS2 and Xbox, anyway I agree with all u said

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  4. #4
    Only took 4 years to get1 MetroidZ's Avatar
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    if the n64 used discs then the gamecube would probably have been backwards compatible with N64

  5. #5
    Pondering Member NateTheGreat's Avatar
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    Quote Originally Posted by Arcadium
    the GC had a lot of problems compared to the PS2 and Xbox, anyway I agree with all u said
    What!? Are you joking, the PS2 had Xbox had many more problems.

    The PS2 did and still does have a laser problem which over time, kills your PS2; a friend of mine went through three PS2s in one year!

    The Xbox, as all of us know, had a bad first batch and it's other batchs weren't always good either; I had to get a new one because mine simply wouldn't boot games and it was like two years after the Xbox had launched.

    As far as I know, the Gamecube had no major recalls or problems at all.

    Now, as for these things being called problems, some of them aren't.
    The console was not backwards-compatible
    Yeah, I definitly agree with you here; thank goodness Wii will be backwards compatible.

    Lack of built-in networking
    While the Gamecube didn't have a built-in modem, neither did the PS2. Haha, the PS2 even today still needs a multi-tap just to have 4-player split screen. Also, while I too get annoyed by playing split-screen, I'm not rich. Thus, I don't have the money to buy another TV and it's very difficult to find a friend with a small 13" TV these days.

    Absence of a DVD player
    I agree with you here. It would have been nice if Gamecube had had a DVD player, especially because it would have been such a small DVD player for it's time.

    Specially designed optical media
    I don't see a problem with this. Are you upset that the DS and PSP don't have DVD discs? I'm not. I liked how small they were because the carrying case I bought for them was around their size, but it didn't have any advantage either.

    You sort of sound like you're in support of illigally copying games, which isn't a bad thing persay; I have a modded Xbox with Half-life 2 on the hard drive because I don't want to not be able to play that game if it gets scratched. However, the fact that it was easier to do this on the Xbox and PS2 isn't that appealing to many people because it's still pretty difficult to mod a system without somehow screwing it up. Hopefully someday, the console makers (Nintendo, Sony, Microsoft) will allow us gamers to save games to the hard drive of their consoles, which is already possible and completly legal on the PC.
    "Whatever you do may seem insignificant, but it is most important that you do it." - GANDHI


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  6. #6
    Not Banned Arcadium's Avatar
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    ^^ totally agree, but nintendo only noticed the CD thing when sony came out with the PS1

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  7. #7
    WiiChat Member Mr_Stoukaph's Avatar
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    Quote Originally Posted by Arcadium
    ^^ totally agree, but nintendo only noticed the CD thing when sony came out with the PS1
    Nintendo shared a console with Philips called the Philips CD-I which had CDs. But they went back to cartridges for the N64. and also, the PSP has mini CDs like the GC but nintendo still made cartridges for its DS.
    When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless it's death by meteor.

    Madness does not always howl. Sometimes, it is the quiet voice at the end of the day saying, "Hey, is there room in your head for one more?"

    Eagles may soar but weasles don't get sucked into jet engines.

  8. #8
    prez , you suck :p in touch with the wii's Avatar
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    thats why nintendo had low sales these passing years but wii have fixed all the problem and added more stuff

  9. #9
    Pondering Member NateTheGreat's Avatar
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    I don't believe the disc-media the Gamcube uses is why Nintendo hasn't made a lot of money from it.

    It's mainly because the Gamecube didn't have enough exclusive games released on a regular basis. Their Gamecube-only games were released so far apart, it felt like the Gamecube way losing support.

    3rd party support was also lacking because (and this is just a guess) Nintendo wanted a "kid friendly" console and thus, not a lot of mature games were made it on the Gamecube.

    Finally, the great exclusive games that it did have, like Mario Kart: Double Dash did not support online play, which was a real downer to a ton of people.

    I think Nintendo has changed their focus for the better with Wii and it'll be one of the coolist comebacks in quite some time.
    "Whatever you do may seem insignificant, but it is most important that you do it." - GANDHI


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  10. #10
    prez , you suck :p in touch with the wii's Avatar
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    it did you had to have lan for it to work

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