I have not got my Wii yet, its in the mail at the moment.
I was wondering about how the motions senses are used in games and how they are interpreted to movements in the game.
I see it as happening in 1 or 2 ways.
1) You move the remote in a manner which is like swinging a tennis racket, the Wii sees this movement, recognizes it then makes your player do a forehand hit.
2) You move the remote in a manner which is like winging a tennis racket, the Wii sees this moment, and just maps this movement to the game, without trying to tell what it was.
The first one is easier to program and make work, but the 2nd one is much more realistic. I am would like it to be the second one.
Watching this video may shed some light on what I am talking about http://video.google.com/videoplay?do...39314359132538
Its a video of LiveMove which I can only assume is software use by game developers make Wii games. This video suggests that the first case is true.
Whats the real case? One or Two? And if 1 is true then does anyone know any games that will use model like 2. Games that map your boxing punches exactly would be immense.