LoginRegister
Nintendo Wii / Wii U Forum
+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    WiiChat Member thendis's Avatar
    Member #
    7877
    Join Date
    Dec 2006
    Posts
    85
    Friends
    0
    Wii Friend Code: $post[field5]

    cool wii control concept, but possible?

    http://gonintendo.com/?p=12376

    link is to a video where soemone has shown how they think the wii controls could be used for a star wars game.

    looks awsome, but I wonder if people think it's possible? No doubt the wii's controls are fantastic, but i think people tend to forget there are limitations. For example, there is often a delay, sometimes quite significant, when pulling off a move (like when sword fighting in Red Steel).

    I also think the creator of this video forgets the practical aspects of these controls. If you use the wiimote to look, for example, then swinging it up towards the ceiling to perform a special move is not going to work very well. Anyone who has tried to scratch their nose while playing a FPS on the wii will know what i'm talking about!

    I'm excited about what developers will come up with in the future, but I feel people need to be careful not to overestimate what it can do. Until we get some kind of major hardware upgrade, I think the lag time alone is going to hold back some of our dreams.

    But, maybe i'm wrong, maybe the lag problem is just a software issue, and developers will eventually master how to give us instant feedback. I think it's entirely possible; after all, wii tennis works great. The question is can they get it to work with more complex moves?

  2. Ads


  3. #2
    yeah. imae's Avatar
    Member #
    9200
    Join Date
    Dec 2006
    Posts
    155
    Friends
    0
    Wii Friend Code: $post[field5]
    7201-6951-4346-4914
    I think most things in that vid are possible, maybe not the gradualing lifting of the blocks near the end etc.

    about the delay in red steel sword fighting, i dont believe its really based on the hardware communication, its just the way its been programmed.. well in red steel for sure, without the delay i think the game would find it hard to distinguish between different arm swings to interact with the characters in game etc and gameplay wouldn't be as solid.

    I think the problem is the game has to be sure that your carrying out these actions first before showing them on screen, hence the delay. but yeah theres definitly room for improvement software-wise, i think Wii Sports baseball is a good example of how responsive things can be.
    Last edited by imae; 01-29-2007 at 11:28 AM.

    ---

Ads

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Similar Threads

  1. Wii in Australia thread
    By Sam_Harris in forum Nintendo Wii Chat
    Replies: 8289
    Last Post: 09-24-2012, 09:53 AM
  2. 28 killer new IPs for 2008
    By vashivihan in forum Nintendo Wii Gaming
    Replies: 14
    Last Post: 02-09-2008, 07:22 PM
  3. cool wii and 360 love rap
    By darksniper in forum Nintendo Wii Chat
    Replies: 6
    Last Post: 01-02-2008, 04:22 PM
  4. GameStop was very cool today
    By SensesFail in forum The Lounge
    Replies: 20
    Last Post: 12-04-2007, 08:34 PM