The Gamers-to-Gamers Effect
This is an effect that I thought up of. It simple states that if you loose one gamer-customer you will lose more. Nintendo is trying to attract the non-gamers. If they go so big into this they will loose the gamers. The gamers that they loose will bring peer-pressure to more gamers. Example, they loose one gamer. This gamer influences his friend, a fellow gamer, they both decide not to go with Nintendo any more. These two go and influence another person and so on so on, and then before you know it. It leads to thousands. How can this be? Well a lot of us communicate online and by doing so they can influence other people. If Nintendo doesnít try and attract more gamers while they attract the non-gamers, this effect will take into place.
Nintendo needs to crack down on forms of advertisements to get the non-gamers. E3 wasnít the way to do it since almost every person who goes to or attends E3 is a pure gamer. Saying that they are going for the non-gamers will make the gamers mad and they will eventual lead. This is a marketing endangerment. Plus, how successful they think they can get. The reason people donít play games is because they donít want to or they donít have the time. Attracting some one who just doesnít want to play games isnít good idea. The people who want to play games but are afraid are an extreme small proportion compared to the gamers. Sony isnít any better. They scare the gamers with their expensive stuff. Gamers will now have to fork a good 500+ dollars to now get a console. Some gamers either are too young to get jobs or donít have one wonít be able to afford this. Parents will have to struggle to buy their child a console. The games wonít be any cheaper either. The Xbox is worse with their big dangerous power bar. It is the size of a package of food. It is also dangerous. I read stories on how it started house fires. This Generation will be improvements technical wise but marketing wise will be a big drop.
What do you guys think?