LoginRegister
Nintendo Wii / Wii U Forum
+ Reply to Thread
Results 1 to 6 of 6
  1. #1
    Special Olympics Medalist BrandonMcAuslan's Avatar
    Member #
    3742
    Join Date
    Nov 2006
    Posts
    633
    Friends
    0
    Wii Friend Code: $post[field5]
    1234-1234-1234-1234

    FPS controls for wii...

    Whilst playing ssx-blur I started to wonder about why the nunchuck tilt hasn't been implemented into FPS games?

    you could use the control stick on the nunchuk to turn - and the tillt function to strafe (or vice-versa). Allowing you to concentrate entirely on shooting with the remote - or holding it like a sword/lightsabre in certain games.

    The tilt works in ssx? But could it work in FPS?

    Anyone got any thoughts on this?

  2. Ads


  3. #2
    Banned ottoman's Avatar
    Member #
    5679
    Join Date
    Dec 2006
    Location
    London
    Posts
    1,334
    Friends
    0
    Wii Friend Code: $post[field5]
    1156-6661-4692-6561
    its an idea for the future...but i quite like the FPS as it is.

  4. #3
    Mau
    Mau is offline
    WiiChat Member Mau's Avatar
    Member #
    18716
    Join Date
    Mar 2007
    Location
    Miami
    Posts
    633
    Friends
    0
    Wii Friend Code: $post[field5]
    8829-6844-1117-2743
    Quote Originally Posted by BrandonMcAuslan
    Whilst playing ssx-blur I started to wonder about why the nunchuck tilt hasn't been implemented into FPS games?

    you could use the control stick on the nunchuk to turn - and the tillt function to strafe (or vice-versa). Allowing you to concentrate entirely on shooting with the remote - or holding it like a sword/lightsabre in certain games.

    The tilt works in ssx? But could it work in FPS?

    Anyone got any thoughts on this?
    it seems very logic...

    its an option

  5. #4
    NOO! THE BEES ARE COMING! Rabid_Toaster's Avatar
    Member #
    6313
    Join Date
    Dec 2006
    Location
    standing...right...BEHIND YOU!
    Posts
    318
    Friends
    1
    Wii Friend Code: $post[field5]
    true, true...its a good idea...

    i need a new sig!!! if you can be bothered, pm me and say that you can help me! (if you are good at making sigs lol)

  6. #5
    Guillotine Fodder VampiricLugia's Avatar
    Member #
    5186
    Join Date
    Nov 2006
    Location
    Vinita, Oklahoma
    Posts
    173
    Friends
    0
    Wii Friend Code: $post[field5]
    Actually having to reload your own gun by hand with the nunchuck would be cool. It would add a much bigger strategy bit into a FPS, so you'll have to be quick and such.

  7. #6
    WiiChat Member raisinghelen's Avatar
    Member #
    19621
    Join Date
    Mar 2007
    Location
    Calgary
    Posts
    1,052
    Friends
    2
    Wii Friend Code: $post[field5]
    Quote Originally Posted by BrandonMcAuslan
    Whilst playing ssx-blur I started to wonder about why the nunchuck tilt hasn't been implemented into FPS games?

    you could use the control stick on the nunchuk to turn - and the tillt function to strafe (or vice-versa). Allowing you to concentrate entirely on shooting with the remote - or holding it like a sword/lightsabre in certain games.

    The tilt works in ssx? But could it work in FPS?

    Anyone got any thoughts on this?
    I thought the same thing when i was playing Wii Sports, then i got SSX Blur yesterday and it made me think it could work really well. Id put the control stick to turn and the nunchuk tilt as the strafe. For reload id have it as the Wii-mote being flicked downwards, kind of like the old lightgun games. Tilting the Wii-mote to lean might be good too.

    I think seperating the body and gun movements would make for a fantastic fps and no other console could match it.

Ads

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Search tags for this page

fps controls on wii

,

fps controls wii

,

nunchuck tilt

,

wii shooter turning on the nunchuck

Click on a term to search for related topics.