
Originally Posted by
teqguy
Uh, that's entirely false.
The accelerometers act to pinpoint distance in 3D space by the distance, force, and vector that the controller moves.
From these three factors, you can determine where the controller was, where the controller now is, and where(in relation to human kinematics) can the controller now go.
If you start out playing a game sitting down and then stand up, the accelerometers will register an upward vector at the distance between your hand when it was sitting down to the distance it is currently at while standing. Obviously the force is the rate at which these events occur.