he wasnt on about how well the last-gen console did. he was on about how powerfull the graphics are as xbox had the best followed by gamecube then ps2Originally Posted by Guitarsmasher108
Retro studios: Wii graphics can go way beyond Metroid 3 but graphics aren't everything
Metroid Prime 3 game director Mark Pacini has commented that it is possible to go way beyond the graphics seen in Metroid Prime 3 for the Wii but suggested graphics are not everything. Pacini shared a view that there are more ways to impress the eyes of gamers and that doesn't involve pushing tech too much.
news via maxconsoleIf the Wii controller posed one formidable challenge, it's reasonable to assume that the system's graphical prowess, reputedly not far from the original Xbox's, would frustrate a Retro team known for pushing game visuals. "The Wii is a fairly decently powerful game system as far as polygons go," art director Todd Keller said, refraining from making any serious complaints. "We don't have a lot of depth with shader stuff, but we can make really good color palettes." Keller, who has been overseeing art in the "Prime" series, said the system can graphically surpass the achievements of "Prime 3," noting "you can definitely do more stuff that will be way beyond that." But he also shared a philosophy about game graphics that suggests there's plenty of ways to impress players' eyes that don't involve pushing tech. Instead, he talks about pushing talent to some interesting extremes.
"We'll do crazy stuff," Keller said. "You can ask any artist here what the first 'Prime' was about and they'll say cracks. All we did was put thousands of cracks everywhere. For some reason at the time I was real big into cracks and everything had to be beveled. Every crack was custom. There is not one crack that was copied around. I made them chop up everything. We chopped up every stone that was unique on the game. Every pebble." So what is "Prime 3" about? "Texture detail." Keller said that in the Wii game, every texture — the flat pieces of art that coat every side of every figure, object and piece of terrain in any 3-D game — was handmade, ideally at 512 pixels wide, double the resolution of textures in the two earlier "Prime" games.
also i found a rather intressting picture of halo and metroid (put in spolier box to streching the webpage out all the time)