Funnily enough, I have an EXCELLENT answer to that.Originally Posted by COLDshiver
During the Xbox360's launch last year it was surmissed that Microsoft was incurring heavy losses in profit per machine by maintaining uptime at its facilities in order to keep the volume of consoles top heavy over demand. That move, which may have seemed prudent at the time (to avoid the usual "DELAYED" or "LAX CUSTOMER BASE" arguements ) - seemed to undermine the original plan which was to stabilise the interest-in and value-of the console itself.
Almost a year on and the Xbox360 is STILL overpriced and making invisible losses due to the poor launch management. Some argue that enduring the loss to create a customer base was Microsofts plan all along - I'd sooner believe that Microsoft were more worried about bad publicity.
Besides, Nintendo have inherited a VAST customer base plus a few others thanks to being retro-compatible with GC games and promising to develop games that made the west fall in love the first time around.