yeah I think if Zelda took on more of an RPG style in the sense that you get a much longer time between dungeons where you have to build up links stats so he can use the items he acquires in dungeons that would be nice.
Also If we were allowed a level of customization for link (i.e. a optional quest for new tunic colors, or easter eggs like the earring he sported in OoT.)
I want not only to see link grow as a character but to have a hand in it. To be able to decide if he were to become an expert marksman with his bow and simply mediocre with a blade we could do extensive ranged weapon training. Or vice-versa with a sword and shield. Also the ability to purchase many levels of upgrades for your weapons and armor; or just simply new ones once you unlock higher level areas.
I still want the same action adventure game play, but I want it on a much grander and more epic scale. (think OoT but no time skip. You get to play through the years of Ganon's reign and grow to adulthood whilst learning skills,making allies,gaining levels thus unlocking new content/items,ect)