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  1. #11
    Wii60 Spyro's Avatar
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    I should have said im a BEGINNING cmps major. I am just now getting to array's. Haha. It feels very natural to me though, I haven't run into any problem I couldn't solve quickly in any program so far. I'm working on my first text-based game right now.
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  2. #12
    Where is your god now? zapasant's Avatar
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    i actually like this idea, but i doubt it'll happen

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  3. #13
    PWNED YOU!!! lordcorm's Avatar
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    This isnt an idea.... the SDK is a fact... http://garagegames.com
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  4. #14
    PWNED YOU!!! lordcorm's Avatar
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    Quote Originally Posted by Spyro
    I should have said im a BEGINNING cmps major. I am just now getting to array's. Haha. It feels very natural to me though, I haven't run into any problem I couldn't solve quickly in any program so far. I'm working on my first text-based game right now.
    Haha... wait till you start rendering thangs in 3d, which is where im at... it starts out hard but in the end pretty simple to understand if you get all the basics down its basically:
    1. create device for rendering
    2. inialize the device
    3. start the pipline
    4. allocate all vertices, normals, and texture coords in a vertex buffer.
    4. apply textures & shaders
    5. trow them into the device pipline.

    thats just basic but you get the idea Also i whould recommend using directx api when you get to 3d spyro
    ... also, Spyro, check your private messages.
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  5. #15
    Gearhead Surf Coder [DT]'s Avatar
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    A grassroots development community would be pretty slick - I would think it would be a good, creative repository for Nintendo for products that could expand into larger commercial licenses, etc.

    You don't pay any royalties to GarageGames, but I don't see where there's anything about the redistro model and Nintendo (?) This is a 3rd party middle-tier, so then anything developed can only be used by modified Wii's - this is where it would be interesting if there was real support by Nintendo to provide a "use-at-your-own-risk" distro channel (like a "Indie VC" type thing).

    Pretty cool - a buddy of mine who's an executive producer with ***** sent me a couple of SDK's years ago for XBOX and PS2, some interesting stuff (if you're into it) - neat seeing the underlying API's for the custom DSP/GPU/etc.

    lordcom ~ as you get involved with this, make sure you post updates!

    ~DT
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  6. #16
    Gearhead Surf Coder [DT]'s Avatar
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    Quote Originally Posted by lordcorm
    thats just basic but you get the idea Also i whould recommend using directx api when you get to 3d spyro
    ... also, Spyro, check your private messages.
    Heck dude, he still has to hit up Calc I/II/III, Discreet Structures, Algo's I/II, Div Logic Theory, etc., etc.
    "I want to be more like the ocean, no talking, all action"
    - Jane's Addiction

    "Ga-blaaaaagh!!"
    - Liliane Eva

    "The grammar corrections around here are officially old and tired."
    - Celeste

  7. #17
    GH3 Freak haru's Avatar
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    I highly doubt nintendo will do that, they are all anti-hard drives. I don't think that's going to change anytime soon.
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    pm me so we can rock out

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