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  1. #1
    WiiChat Member WiitnessID's Avatar
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    Factor 5: Wii engine "does everything that the PS3 did and then some"

    WOW of course we will see but it's factor 5. Also too they are making this next game an engine that others can buy from them! So just think what the GC would have been if every one had their hands on the rogue squadron code during those days. Factor 5 will be making factor 5 five cash it seems. If you don't believe them please play the old GC games and realize they just wanted more ram. They even say it in the interview. This is also the kicker the Wii can do stuff that even the PS3 and 360 can't do? If you believe them or not the graphics engine for the PS3 was built pretty quickly and with almost no delays. If this engine is as good as they say it is this could be nintendo's mode 7 of this gen which would be sweet! I need another super contra and actraiser and star fox in my life!


    Factor 5: Wii engine "does everything that the PS3 did and then some"


    Julian Eggebrecht, president of Factor 5 (´Turrican´, ´Rogue Squadron&#180 has commented on the graphics engine they are developing for Wii. Speaking to IGN, he said that "it does everything that the PS3 did and then some."

    Eggebrecht appears to be saying that their current Wii project, which had only just been revealed, will look at least as good as the studio´s recent PlayStation3 game ´Lair´ or better. Here is the context:

    We want to push the hardware. (...) I mean, on the graphical side, we're going to try and do everything to outdo everything else on the platform, the same as we did for the Star Wars games back on the GameCube. (...)

    We're pretty much at a state where we're almost done with the engine. At the same time, we've also been working on content quite a bit because we had enough running very quickly on the platform that we were able to. But the biggest milestone or mark right now is that we're almost done with the engine and it does everything that the PS3 did and then some, quite frankly. So we're pretty happy with that.

    It's not just what a lot of people were expecting. 'Oh, we're going to cash in on what we had from Rebel Strike.' Which we actually also did. That was a fun experience just to bring that game over and play it on Wii. Nevertheless, we said, well, weighing the pros and cons, why don't we do something completely new based on all the experience we had back then? So, that's almost done.





    While it is a given that Factor 5 will indeed push the Wii´s graphics, possibly even beyond ´Metroid Prime 3´ and ´Super Mario Galaxy´, I can only assume that Eggebrecht was misquoted.

    Comparing any graphics engine running on Wii hardware to their own ´Lair´ engine on PS3 seems nonsensical. Eggebrecht once praised the ´Lair´ engine´s advantages over ´Unreal 3´ technology. While the latter engine is being ported to Wii, it is certain to deliver less visual quality than on the PS3, due to the Wii´s relative hardware limitations.

    I am trying to get some clarification directly from Factor 5. Unfortunately, I am at the GSMA Mobile World Congress in Barcelona and my PDA phone has been stolen on Sunday, so please be patient.

    EDIT Last October, Eggebrecht spoke to Revogamers in great detail about the Wii hardware and possible graphics engine development.


    I mean not that you would meet a 20 million dollar budget like on the PS3, but if you want to get really, really advanced graphics out of the Wii, then you have to spend probably more money than basically going for the cheap solution, so that might be an inherent problem, so it might actually not be the laziness of certain developers, but it might be the... inability or the non existent willingness of the publishers to actually give them in a budget to do better graphics. (...)

    The one thing which makes it probably harder for developers who are coming from the traditional direction is that the shader system inside the hardware works quite differently, you have something more right about that than the traditional AGI and the video pipelines. Because the thinking back when the basic graphics hardware structure was developed was to get very, very efficient, that hotwired a lot of things. But there're many possibilities in terms of how to use that hotwiring and actually rewire it, if you're clever about it. If you connect you can get a lot of shader effects which would've been on the 360 or the PS3. (...)

    Aside from the shaders, our main limitation which we always found on the GameCube was the memory: the memory was a struggle the whole time; it was a very hard struggle. That was actually our biggest struggle. When we got the Wii specifications we were excited because we said "wow, this is actually the amount of memory which we needed"


    Eggebrecht goes on to say that they would probably approach a Wii engine in a way that would allow for the technology to be licensed to other studios. The ´Rogue Squadron´ engine was simply not built that way.

    Source: IGN
    Link here http://www.nintendo-revolution.blogspot.com/

    If this is what I think it is then the list of development tools are going to get a nice impressive boost for the Wii. You have the indie tool torque, nintendo's nintendoware, and now this coming up very soon. The only guys missing are the id guys. Their engine is scalable but a harddrive is needed. Depending how this goes a solution may be found as there was lots of stuff to compress things on the GC if I remember correctly.
    Last edited by WiitnessID; 02-14-2008 at 07:57 AM.

  2. #2
    WiiChat Member Big_League_Slugger's Avatar
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    I'll believe it when I see it


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  3. #3
    Let There Be Rock vashivihan's Avatar
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    similar articles were here on wiichat before. i am so excited. i mean come on. wii doing something better graphically than ps3? factor 5 is like jesus of gaming they can do anything.



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  4. #4
    WiiChat Member WiitnessID's Avatar
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    Quote Originally Posted by vashivihan
    similar articles were here on wiichat before. i am so excited. i mean come on. wii doing something better graphically than ps3? factor 5 is like jesus of gaming they can do anything.

    May be so but I don't remember any one with the balls of factor 5 saying it. Seriously I think they could do it. These guys are hackers at heart! I've played and made a lot of stuff in Ut3 and really even though they improved the hell out of it you have to wonder if factor 5 can out do them optimizing stuff is the key here. Also too you have a resolution advantage which gives you more bandwidth. This has been discussed many times but I think we may get to see the fruits of it. Nintendo should really get behind these guys right now. Last gen they had the music app I think these guy may be the graphic go to guys after this release. Hardcore wise a turrican game would crush all NO really it would... it was like bionic commando on a 16 bit system!

  5. #5
    WiiChat Member X@vier's Avatar
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    Quote Originally Posted by Big_League_Slugger
    I'll believe it when I see it
    I'm with u on this one...... I seen the PS3 gfx and the wii at the moment doesn't come even close to it.

    but if they can do it, AWESOME!!!

    ~X
    SSBB CODE: 2878-9230-1724 name:X22


  6. #6
    WiiChat Member WiitnessID's Avatar
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    Quote Originally Posted by Big_League_Slugger
    I'll believe it when I see it
    Go play the old star wars games on the cube... believe it.... then go and buy UT3 play it then think about it. Factor 5 did that other game years before UT3 and it did not even have half the tech pushing it back then shader wise. I don't know I think they can do it. The upgrade to the Wii is realy impressive if you know what they put in it. Thats not normal ram in there. That ram is actually faster than most of you GDDR ram in GPU and thats for the system ram. You basically have mature obscure tech in the Wii that is very high end tech wise yet it's not brute force design. That would have been a quad CPU and GPU+hollywood setup with some pipeline reordering of course all on one chip. LOL that would have been really expensive though but 512 of Sram is over kill really hell 256 would be. I don't think factor 5 would be saying this with out bench marking the hardware and they have been working on this in secret while making the lair game it seems.

    Hell I hope they can do it because it would shake up the GPU market a little too. Lots of stuff like on the fly compression and decompression are not at the same level as the GC on some of these newer GPUs. Yes I'm talking about lost-less compression.

    Hey chest beating is cool but what is even bigger is they are going to sell it to other people, some thing capcom should have done! Epic needed the competition yet lair really failed to show case the engine due to no one buying it. F5 learned from this and I think they will listen a lot more now.

    Really this could be their mode 7 really.... Hey but that may be going to far back for some of you guys on here.

  7. #7
    Raging Clue Budo's Avatar
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    Takes deep breath....

    BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    ...takes another deep breath...

    BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    Oh jeez Factor 5, that totally made my week.

  8. #8
    WiiChat Member WiitnessID's Avatar
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    Quote Originally Posted by X@vier
    I'm with u on this one...... I seen the PS3 gfx and the wii at the moment doesn't come even close to it.

    but if they can do it, AWESOME!!!

    ~X
    Yes awesome indeed! I've seen the PS3 graphic too and I've also played own crysis and UT3. Really the only thing lacking from the Wii is a great shader pipeline. With normal mapping and resolution of those maps being a big factor. Truthfully Ut2 with normal mapping would look just as good as UT3 geometry wise. I the Wii can pull that off I'm sure the lighting system will be robust also.

    Hey but I rooting for them on this one. This is bigger than you think.

  9. #9
    Let There Be Rock vashivihan's Avatar
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    i think its time we started a factor 5 fan club. i have played star wars games on gc and they look and play amazingly. simply awesome. i also played super turricane. it was also pretty good. especially the grappling hook. Theboss battles were especially nice.



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  10. #10
    WiiChat Member Big_League_Slugger's Avatar
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    Quote Originally Posted by WiitnessID
    Go play the old star wars games on the cube... believe it.... then go and buy UT3 play it then think about it. Factor 5 did that other game years before UT3 and it did not even have half the tech pushing it back then shader wise.
    Still doesn't impress me much. It did look good though. UT3 looks pretty good. Granted it could have been better but I dont think Epic Games is that great in the first place. I thought Rouge Squadron 2 was pretty lame. They shouldn't have put that 3rd person shooter parts in the game.
    Last edited by Big_League_Slugger; 02-14-2008 at 09:31 AM.


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