On to WiiWare. Aoyama said that the Virtual Console was, in effect, a dry run for the WiiWare program. The idea behind WiiWare is essentially that Nintendo President Satoru Iwata is irritated with the current model of commercial software, with set price ranges and set content expectations; online distribution is a less stifling system, both as regards scale and pricing schemes. Thus, WiiWare is an attempt to emphasize ideas over traditional commercial concerns.
Aoyama insists that, what with the huge install base of the Wii, the broad usage with any given family, and the high Internet connection rate, WiiWare is a splendid opportunity for profit. As a sort of a follow-up to the Virtual Console, WiiWare will continue to use the familiar Wii Points for purchase.
All WiiWare games will have manuals, available to view online before ordering. They will also have full access to the Wii's network features, from the message board to weather channel.
The first WiiWare game is a nifty little platformer by Frontier Developments, called LostWinds. It has a mechanism where the player draws wind on the screen, rather like Kirby Canvas Curse for the DS.
Further upcoming uses for Wii points will be add-on game content and special services, with the cost of maintenance offset by the modest user charges.
Incidentally, internal storage concerns will soon be addressed by a new compression scheme, whereby software will be compressed when not being used, then blown up just before execution. Aoyama expects this to eliminate any further space issues.