LoginRegister
Nintendo Wii / Wii U Forum
+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    WiiChat Member Godwind's Avatar
    Member #
    55571
    Join Date
    Jan 2009
    Posts
    417
    Friends
    11
    Wii Friend Code: $post[field5]

    Call of Duty: World at War for the Wii

    It has finally reach the 1 million mark.
    http://www.vgchartz.com/games/game.p...991&region=All
    Each game costs $50 and that is over $50,000,000 in profit for Activision. Perhaps we might get the new Modern war game coming out.

    It was last updated on March 09th. Took us about 5 months to get there.
    Last edited by Godwind; 03-31-2009 at 02:18 PM.

  2. Ads


  3. #2
    WiiChat Member Cap'n Crunch's Avatar
    Member #
    2763
    Join Date
    Nov 2006
    Location
    Indiana
    Posts
    431
    Friends
    0
    Wii Friend Code: $post[field5]
    how good is this game on wii?
    Wii bring the hardCORE!

  4. #3
    WiiChat Member rukus's Avatar
    Member #
    23541
    Join Date
    May 2007
    Posts
    928
    Friends
    4
    Wii Friend Code: $post[field5]
    umm... minor economics. 40% of cost probably goes to retailer, 30% porbably goes to orogramming, 15% may go to taxes. leaving you with 15% remaining as possible profit.

    1,000,000 copies @ $50/copy = 50,000,000
    50,000,000 * 0.15(possible profit) = $7,500,000.
    Wii Games: Legend of Zelda: Twilight Princess, Heatseeker, Excite Truck, Wii Play, NHL 2k9, Super Mario Galaxy, Super Strikers Charged, Shaun White Snowboarding, The Bigs, Guitar Hero: World Tour, Ghost Squad, Call of Duty: World at War, Wii Sports Resort, Punch-out!

    VC: Wave Race 64

    Homebrew Channel

  5. #4
    WiiChat Member Godwind's Avatar
    Member #
    55571
    Join Date
    Jan 2009
    Posts
    417
    Friends
    11
    Wii Friend Code: $post[field5]
    Quote Originally Posted by rukus View Post
    umm... minor economics. 40% of cost probably goes to retailer, 30% porbably goes to orogramming, 15% may go to taxes. leaving you with 15% remaining as possible profit.

    1,000,000 copies @ $50/copy = 50,000,000
    50,000,000 * 0.15(possible profit) = $7,500,000.
    I think that was an aimless statement. I doubt Publishers are selling games at nearly half the mark-up price. It probably isn't that profitable for the retailer. Keep in mind that there are companies that are pushing out games with 10 million budgets, mostly pushing even higher. Some games are profitable by selling only a small number of games.

    Let's say you for one game to be made there is a team of 50 making $90,000 a year. Most games require one to two years in production. Each year, programming costs are $4,500,000 and over two years of development, there is $9,000,000. For a company to break even, a company would need to sell 180,000 copies at $50. If the retailers are getting 40%, that would mean the publisher is only to get $30 per a game. That would force a company to try to sell at least 300,000 copies just to break even. You may say "see, they only need to sell 300,000 copies", however, who ever is the cost for game development staff. What about other overall costs in a game? What about shipping the game? Advertisements? I just think your method of analysis is not very in-depth, like throwing darts and hopping it lands somewhere.

  6. #5
    WiiChat Member romaash's Avatar
    Member #
    58618
    Join Date
    Apr 2009
    Posts
    11
    Friends
    1
    Wii Friend Code: $post[field5]
    hey, u guys are intresteed come join my clan for cod 5 for the wii it can be real fun
    check us out at
    wkclan.weebly.com

Ads

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts