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  1. #11
    ABC
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    Quote Originally Posted by motherbrainrulez
    my brain just died
    Hahaha, there is nothing haard to understand about what I just posted.... the original post on the other hand...

  2. #12
    Haz
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    Quote Originally Posted by Colmino
    I've spent the last year avidly tracking down and scrutinizing as much Wii footage as I could get my hands on
    You should get out more...


    Write like a four year old and I'll treat you as such Haz, proudly supporting correct use of English and grammar on the forums.
    Think before posting Ask a dumb question and prepare to be owned.

    FYI - Internet is always a capital I. Look it up!


  3. #13
    Stepmania God Xepher__'s Avatar
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    Meh, who cares about the MS difference on the controls? As long as I can execute on screen, I am fine with it. Most of our brains slow down when we go to do something in-game anyway, since no one is really used to being "in" the game yet.



    Add my Wii online number, and then PM me.


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  4. #14
    A li'l bit different Squall7's Avatar
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    Well, based on user experience, I haven't heard any complaints.

    Also, you're saying that there's a 0.15 second lag between what you're doing and what's on screen? If I try to double tap on a stopwatch, I get around the same time. Doesn't seem too bad for me. Also, let's not forget that it's not merely a case of amount of time between the light rays (infared/radio waves etc) coming from the wiimote to the Wii, it's also time to process the data, spew it onto the screen and to get to the camera. Also, considering camera's record at roughly a speed of 25 frames per second, that's a 0.04 seconds between each frame, so it's possibly working down to roughly 0.10 seconds realtime. That's if the video is playing truely in real time (many different video conversion functions can skip out frames/reduce time etc...) So unless you're making the footage yourself, it could end up being reduced further. Unless of course, you've taken these details into consideration in your calculations.

    But like I said before, nobody else I've heard speak about the Wii has complained in the slightest about lag time.

    Oh, and I doubt if 0.15 seconds would be enough for anyone to complain about lag on broadband. Think about repeatidly tapping a button on the control pad, only instead of firing on the first tap (immediately) it fires on the second tap instead (roughly 0.15 seconds). I know that wouldn't bother me at all, considering I'd probably learn to work with it (i.e. pressing the button 0.15 seconds before I needed to).


    Mail me if you want to add me on either the Wii or the 360.


  5. #15
    WiiChat Member motherbrainrulez's Avatar
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    i used to do the stopwatch thing all the time in school... well i stil do but i got a 0.5 (theres a trick to it)

    Thanks to Pepper for the sig
    I am leader of the Super Metroid fanclub

  6. #16
    WiiChat Member opstand's Avatar
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    150 ms is hardly intolerable lag. I've played so many online games I can't even begin to guess how many hours of my life I wasted, and if I'm pinging 150 or less I am happy. Of course less than 100 ms is ideal, but I can game with the best of them at 150 ms. And good luck finding a dial up connection (of any kind) that will give you a ping of anywhere under 200 ms...

  7. #17
    WiiChat Member SuperH's Avatar
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    Yeah, I noticed the lag too, but I call it negligible since the games account for that, anyway. In other words, it's a non-issue.

  8. #18
    Junior Member sipherx's Avatar
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    I think everyone needs to take a deep breath... and hold it.

  9. #19
    '';aM;'' Inspire Inspire's Avatar
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    150 ms is a considerable amount of lag in online fps gaming. Unless you're playing Halo PC.

  10. #20
    WiiChat Member Weebs's Avatar
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    Quote Originally Posted by Inspire
    150 ms is a considerable amount of lag in online fps gaming. Unless you're playing Halo PC.
    So true, so true I myself would love to see a video that accurately shows the lag between the wii action and the actual movement.

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