Let's be fair, it doesn't lend itself to fighting games.Originally Posted by Wii_Rulez
Let's be fair, it doesn't lend itself to fighting games.Originally Posted by Wii_Rulez
-^-Maybe because fighting games as you see them are designed for standard contollers. I can almost guarantee that you will see fighting games done in a different way by someone - be it Nintendo or other.
Look I just made this Wii Video
Wii Fund $294.00
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I would think in ssbb you would use the controller sideways
Thanks to Pepper for the sig
I am leader of the Super Metroid fanclub
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good video
Thanks to Pepper for the sig
I am leader of the Super Metroid fanclub
![Wii Friend Code: $post[field5]](http://www.wiichat.com/images/misc/gf_wii.gif)
that's what i have thought about all the time too.. why not ?? why make a wii game who cannot be played with the orginal controller. if u think about it 4 a minutte u will agree meOriginally Posted by motherbrainrulez
My name is Alan, gaming name is ZaLaN
Features
Backward compatibility
Nintendo has stated that Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved through a set of ports on top of the console concealed by a panel. There are four GCN controller ports and two GCN memory card slots as there were on the GameCube itself, so the GameCube microphone should be compatible, as well as the GameCube-Game Boy Advance cable.[1] There is no indication that the Wii has the high speed port of the original Gamecube, which means that unless otherwise indicated, the Gameboy Player (which required this port) will not be compatible with the Wii.
Online connectivity
Main article: Nintendo Wi-Fi Connection
Wii will be able to connect to the Internet using either its built-in Wi-Fi or a USB-to-Ethernet adaptor. This will enable players to access the established Nintendo Wi-Fi Connection service, which will have several unique features, such as the Virtual Console and WiiConnect24.
Virtual Console
A variety of classic games are scheduled to be available (design subject to change)
Main article: Virtual Console (Wii)
The Virtual Console service will allow users to download and play games originally designed for not only the NES, Super NES, and Nintendo 64, but also Mega Drive/Genesis and TurboGrafx-16 systems. Only a "best of" selection for these systems will be available, not every released title. Nintendo has stated that this service "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."[1]
While no pricing info has been announced for the Virtual Console feature, at the June 2006 Nintendo briefing, Satoru Iwata suggested that new, low-scale games could be sold via the Virtual Console at a price of between JP¥500 and JP¥1000(~USD$4–$9 or ~€3,5–€7).[20][21] In a presentation in Spain, it was mentioned that Nintendo of Spain was considering a pre-paid card option for its Virtual Console purchases.[22]
WiiConnect24
Main article: WiiConnect24
At E3 2006, Nintendo announced WiiConnect24, a feature of the Nintendo Wi-Fi Connection that will allow the user to remain connected to the Internet in standby mode. Some possibilities of WiiConnect24 that were mentioned at E3 2006 included allowing friends visit the player's village in games like Animal Crossing, and downloading new updates for games while not playing or while in standby mode.
It has also been said that it would be possible to download DS promotional demos using WiiConnect24 and later transfer it to one's Nintendo DS (see also DS connectivity).[23]
Web browser
In addition to being incorporated into the Nintendo DS, Nintendo has announced that the Operaweb browser will be included with Wii.[24][25] The web browser will be saved in Wii's Flash ROM (allowing access within seconds), and will support JavaScript. In addition to functioning as a web browser, Opera on Wii will serve as a layout engine to be used for web-based applications.
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I thought it was not going to have a DVD drive?
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But then you wouldn't have a C-stick, a second stick for movement, the extra 3 or 4 face buttons the GC controller has, and the triggers.Originally Posted by nintendowiigaming.piczo
I really don't know why this is a discussion since Nintendo already said and I quote "We found that trying to implement too much motion-sensory functionality can get in the way of the game. We're looking at keeping the control simple, as it has been," said Sakurai. "The Wii hardware has sockets for the GameCube controller, too. So I'll just say now that you may not want to throw away your GCN controller yet."
The Wiimote/Nunchuk will be great for a lot of games, but not for SSBB.
"Whatever you do may seem insignificant, but it is most important that you do it." - GANDHI
Picture created by: NateTheGreat
*EDIT: ..... nevermindOriginally Posted by DragonM3D
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My Sig used to be really pretty and decorated with different pictues, but then photobucket decided to be a stupid little dirty sanchez. So now it is very plain.