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  1. #11
    Wii Owner xXxWiixXx's Avatar
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    They could of made it down to your very action, true. I just think everyone anticipated the game so much and Nintendo thought the game was good enough so they released it.
    Tony Hawk's Downhill Jam
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  2. #12
    Ptowwnaagee! PtonJalken's Avatar
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    im sure something like that (excluding redsteel) will be made in future. Zelda: TP was designed for GC but was delayed so they stretched it into a Wii game too. Im sure if they started it just for Wii it would of been different.
    Wii on 25/12/06 - Ps3 on 10/07/07

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  3. #13
    Extreme Gamer Lethal's Avatar
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    I wish there was a way to turn off the motion sensor in this game. Sometimes I just dont feel like waving my hands around. I think thats why I havent played it as much as I would like. Aiming the slingshot and boomerang gets really annoying too. Other than that the game is solid.

  4. #14
    Ptowwnaagee! PtonJalken's Avatar
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    Quote Originally Posted by Lethal
    Aiming the slingshot and boomerang gets really annoying too.
    i find the aimin quite fun and useful actually. i hate aiming with d-pad/control stick. main reason i got the wii. lol
    Wii on 25/12/06 - Ps3 on 10/07/07

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  5. #15
    Got Wii December 24th. Wii_would_like_to_play's Avatar
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    Quote Originally Posted by Big_Mill
    Ive found it a little boring so far. The wii controls just feel tacked on, I wasnt expecting full motion capture, but surely it could of been better than just waggling the remote around till the enemy is dead.
    WORD. The Wii controls WERE tacked on. They designed that game for the Game Cube. I read in a an article in Nintendo Power that interviewed that Japanese guy who designs the Zelda games... and he even said that they made that game for the cube then basically ported it to the Wii, prettied up the graphics, tacked the controls on and threw in a couple motion sensor controls to make it seem Wiilike and there you go. Or there Wii go, i should say.
    It is a very good game, but you can tell it was designed to be played on the Cube.

  6. #16
    WiiChat Member Taero's Avatar
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    Balls, if you're getting the shield slam and spin attack when you don't want them then you're doing something wrong, I've never once shield attacked when I meant to spin or vice versa. I think the aiming is much easier than using an analogue stick and I don't think the game would benefit from near 1:1 swordfighting because of the distance you are from Link most of the time, 2nd person maybe or 1st person but not 3rd. I just don't feel the tackiness that a lot of you seem to I know its just a GC with 16:9 and a few gestures but the controls still feel solid/better than normal to me.
    Owned: Wii, Sports, Play, LoZ:TP

  7. #17
    yii klepto's Avatar
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    Quote Originally Posted by Lethal
    I wish there was a way to turn off the motion sensor in this game. Sometimes I just dont feel like waving my hands around. I think thats why I havent played it as much as I would like. Aiming the slingshot and boomerang gets really annoying too. Other than that the game is solid.
    go into the options menu and turn the pointer off. you can then aim with the nunchuck stick.
    4x wiimotes | 4x nunchucks | 1x classic controller

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  8. #18
    Do a barrel roll.Do it!Do doctorecs's Avatar
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    Its good but the wii should have the sensor like a program in the wii inside the tv because it just doesnt feel like im acualy aiming at that spider on the vine.

    wii would like to play..now!


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