ok remeber the septor in the first ever legend of zelda that would be cool or bring back the sword blast that was coolOriginally Posted by Ezekiel86I'm surprised no ones mentioned other classes of weapons! I was thinking, Link already has a bow, sword, sheild, bombs and god knows how many other things which can be used as weapons, so howabout different primary weapons? I don't know about you guys but didnt combat get a bit boring with JUST the master sword? What if you could equip either a Sword, Axe or Spear/Lance, and each would have its own attributes (it always bugged the hell outta me how all the enemies in ZOoT had the coolest looking weapons and you had this mundane-looking blade).
It could even be taken a step further and give the weapons a rock-paper-scissors relationship, ie: sword is good against spear but weak against axe, axe is good against sword but weak against spear, spear is weak against sword but good against axe. You could have item boxes scattered around the land and you could switch your weapons there to better handle the situation. I really liked phiggey's idea about more creative/less predictable/conventional ways to find weapons, it could really help revitalise the series.
What about finding orbs or something which enable your sword to be forged to allow it to reach a new level of power? What if you don't actually find the master sword, but some legendary Hylian blacksmith can forge one if he has the right materials/equipment? What if you could go and search across the land and through the dungeons to try recover it? If they changed the formula it could really revitalise the series. With games like Majora's Mask and WindWaker it sort of felt like they were scrounging for ideas (No offense to those games as I loved Majora's Mask and I hear WindWaker is really good).
If they changed the weapon system it could really give Legend of Zelda a new spin and I hope they do (I'd love to see Link handling a Spear or Axe) Or even a weapons system where you don't get just one weapon or class of weapon, but in total there is a huge number of weapons (about 30 or 40 of each weapon class) all of which are breakable (say each weapon has HP of 40 or 50 so after 50 hits it will break) except a certain few (say the Master Sword as one of them) but weapons will be easy to come by, for instance you can kill a guy and take his weapon, go to a market and buy some, allies give you theres when they no longer need them etc.
Maybe this might even help give money more value in the games, I mean who really needed Rupees in ZOoT after the first 1/4 of the game?
Something to consider...