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  1. #11
    Wii forever!!!! wiiboy 27's Avatar
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    if u guys play ocarina of time, than u will notice what was missing in tp

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  3. #12
    Joe
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    I do too!
    I was expecting so much more....it was a shock when I saw all of Hyrule...nowhere near as big as Nintendo hyped it to be...and very boring to travel across because it feels empty
    I think Twilight Princess was kinda behind compared to most games....
    just it didnt do anything new...and Zelda usually does that!
    Last edited by Joe; 04-25-2007 at 11:50 AM.

  4. #13
    WiiChat Member stozy's Avatar
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    i kinda agree.....but i think thats maybe cos i prefere things like call of duty anyway.....i like zelda i just suck at it lol.....

    but earlier on in the game it would have been cool to get mini games or something with epona...not just herding goats

  5. #14
    Wii forever!!!! wiiboy 27's Avatar
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    no doubt it was a great game but it definitly was missing some elements, the ppositives were the graphics and artstyle, i love this look of zelda and just admired the presesntation, the negatives were too few items and no side quests what so ever but still a great experience

  6. #15
    Joe
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    Did Twilight Princess feel too easy to anyone else???
    I swear Wind Waker was harder than it!
    Minda told you how to beat every damn boss!!!

  7. #16
    WiiChat Member lasher702's Avatar
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    It was pretty easy to beat and I agree that traveling was VERY boring. Very empty for the most part and I thought Hyrule would be atleast twice as large (heck there are original Dragon Quest towns that are larger, joke). Midena was almost annoying at parts with her asserting her dominance over any situation (leaving any discovery for finding things rather weak). I absolutely hated forced being the wolf in the beggining, it was annoying (although I understand the need for it). Finally it was way linear, you knew exactly what to do next and there was a lack of discovery or reason to explore outside of the main game (IMO). With that said I did like being the wolf when I got the ability to switch back and forth (especially when running low on rupees). Some of the boss battles were interesting and although it got me very angry the fighting on the horse scenes felt very rewarding when completed. This was an excellent GC game through and through with its execution on the Wii okay. There were times I would have preferred to just push a botton to swing Link's sword over flicking the Wiimote back and forth. Graphics were nice for a GC game and I am soooooo glad they gave Link a makeover. I just couldnt get into Windwaker because of the childish looks. Music was great at times and monotonous at others. And the ending, hmmmmm I don't know.

    In short it was fun to play and very rewarding at times. Definately a rental but I'm not sure (knowing what I know now) that I would have bought it. I highly doubt I'll play through again.

    All my own opinions...of coarse....

  8. #17
    WiiChat Member Steoandnoodles's Avatar
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    Not even nearly the best zelda game, The whole idea of free roam was cut in half. Most of the time you have to follow missions and it gives you no time to explore and find out other things liek in ocarina of time. Also no instrumints or anything of the sort.
    Actually I feel it is almost one of the worst

  9. #18
    Wii forever!!!! wiiboy 27's Avatar
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    its cuz miyamoto had no control or leadership of the design team

  10. #19
    NiNtEnDoFrEakJMC JCpackers05's Avatar
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    anyone else feel that the bosses were disgracefully easy? i mean werent in the slightest bit a challenge? i even thought that the mini boss in each temple were sometimes better than the actual one...
    ThE QuI3t ThInGs ThAt No0nE eV3R Kn0wS

    And Ill Scream With A Thousand Voices...
    I AM SANE.
    I AM SANE.


    Xbox 360 Online Gamertag - Number1Newb

  11. #20
    WiiChat Member Steoandnoodles's Avatar
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    I agree, the temple of time boss was horrably easy, he should have been better counting on the history of the temple of time

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