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Thread: Metroid

  1. #11
    NiNtEnDoFrEakJMC JCpackers05's Avatar
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    ok...well you guys are lame. i mean there wasnt even the possibility of the first 2 being online, and no one complained.

    and now that there was the possibility of it being online, everyones like oh its not online, not worth it for me...LAMEEEEEE.
    ThE QuI3t ThInGs ThAt No0nE eV3R Kn0wS

    And Ill Scream With A Thousand Voices...
    I AM SANE.
    I AM SANE.


    Xbox 360 Online Gamertag - Number1Newb

  2. #12
    An Instant Classic LevesqueIsKing's Avatar
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    Im still holding onto a thread of hope. Ya know, all they said was that there would be no MULTIPLAYER, that doesnt mean no online, right? Also, all of the huge online titles (halo, gears, etc) say 1 or 2 players, yet they are certainly online.

    Not to fit a mold,

    Not to join a trend,

    Not to follow a crowd


  3. #13
    WiiChat Member bobbyt's Avatar
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    Quote Originally Posted by blankconnection
    I dont think Metroid would be awesome as a 3rd person shooter, sorry.
    I had read that Metroid Prime (the first) was originally being made as a 3rd person adventure, then *someone* or *some company* was added to the development mix & they scrapped most of what they had done (which I believe was still in the early stages) to have it re-made as first person...

    Being the original Metroid Prime scores as the 3rd best game of all time (via gamerankings.com which averages out scores from several different ranking sites), it's a formula that they wouldn't want to mess with...

    Based on interviews I've read, they seem to indicate it will have multi-player but it will not be the same as MP2... My (unlikely) hope is that they will have a cooperative mode, allowing someone else to control one of the other hunters. However, the odds of this are probably significantly less than that of winning the lottery... But one can dream...

    Essentially the game would have to be stacked to allow full independant game play for each available hunter, with items mixed to be both shared between some/all available hunters, and others to be beneficial only to individual hunters. So, for instance, defeating a boss would give the ice beam which both players can/must use, but defeating another boss would give missiles, which only Samus could use. If one player was ahead of the other & defeated the ice beam guarding boss, the other player would simply pick up the upgrade upon reaching that area and would not have to defeat the boss. Inversely, to prevent one of the players from moving so far ahead of the other (that they may as well not be there), certain obsticles, doors, or bosses could be re-worked in multi-player mode to require both players to be there in order to pass. So when one player falls behind, the other player may be forced to go back and assist them to get them caught up... For example, one boss which can only be reached with a high jump could be set up to be unbeatable by only one player, so the other player would be forced to wait or go back & help the other player reach their high jump equivalent... Inversely to that, there may also be certain bosses only reachable by specific players, so that one player may not ever be able to reach a certain boss. Of course this, however, would probably end up creating a separate problem where one player is on a boss which requires both players to defeat, but the other player is stuck on an earlier boss that only they have access to, but must be defeated for that player to catch up to the other. This would force the player further along to simply stand around until the other player manages to defeat their boss independently...

    Anyway, it would make for an interesting alternate method of play assuming the kinks could be worked out... But then again it would never happen in a million years...
    Last edited by bobbyt; 05-29-2007 at 03:33 PM.

  4. #14
    Frost-bitten Nemix's Avatar
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    I want this game... Gimme now Nintendo with online

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