i can see where you get that... But hopefully 2k fixed and tightend up with those problems like with the lag and to make the swing quicker and runners faster
Batting feels decent for the most part, though there's a definite lag between when a player swings and when the character does, so you'll need to anticipate the throw, immediately tell if it's a fastball or off-speed, and swing accordingly. The time between an action and the payoff is about half a second, so while it was immediately odd to us (being a bit slower than Wii Sports Baseball's action recognition), we got into the swing of things at the top of the next inning. Yes it takes practice, yes it's a bit of a gameplay flaw, but no, it doesn't ruin the experience.
On the pitching side, things are a bit more natural and true to our ideal Wii baseball experience. Players will have a set of pitches on the screen to choose from, each a combination of button and motion. When ready, you'll simply reach back, hold the desired button, and whip the pitch off, adding spin to the ball if necessary for that pitch. Motion detection is pretty responsive in this portion of the game, as the amount of spin you use will help put serious ball movement into the pitch. Twist a little with a slider, you'll get a little movement. Crank your wrist, and you'll burn it by batters with a ton of manipulation on the ball.
Fielding is a little on the tough side, with players moving a bit too slow for our liking, along with a few odd issues when throwing to bases with Wii motion (holding A and gesturing left, right, up, or down throws the ball to that corresponding position on the diamond), but luckily the D-pad also acts as an instant throw as well (up being 2nd base, down being home), so in clutch situations we switched to using that control, as screwing up a clutch double play because of motion control would have The Great Bambino rolling in his grave.
The game may not be perfect with Wii control just yet, but what's there is promising, as you can comfortably pitch and bat without too many complaints. We'd like to see the actual swing recognition payoff a lot quicker, as you really need to anticipate the swing to make contact, but things like a true-feeling pitch system,