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  1. #41
    WiiChat Member DarkDepths's Avatar
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    I dunno... How about...

    Ganon ran away after splitting link in two. He keeps dark link in some kinda energy cell thing which transports energy into ganon from dark link. You have to face ganon and he almost kills you cause he has his energy and half of yours. So u escape and try and free your other half, but in doing so, have to kill him. So you kill him, but right before he dies, you ar rejoined as one and you get to go kill ganon.

    I dont know how that sounds... but opinions would be good.

  2. #42
    WiiChat Member Mrjingles_23's Avatar
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    haha, that sounds awesome! Confrontations that don't work out at first always appeal to me somehow...I like it
    Twilight Princess in 8 days...approximately anyways. BEST ZELDA GAME EVA!!! Come on!!! I can't wait!!!

  3. #43
    WiiChat Member DarkDepths's Avatar
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    OK... now. Because that would make for a very short zelda game, what kind of items should we be looking for.

    We need something(s) that Link needs to get before he can face the first Ganon.

    We need something(s) that link needs to get before seeing his other half.

    Then we need some more stuff so that link can get back to ganon.

    Also... should we go with the temple idea? We could make four really big temples. Earth, Fire, Water, and Air. And you need to find items to survive those tasks as well.

    I have some ideas for features in the game.

    I don't believe link had a horse vefore OoT did he? So... I think we could give him a horse using the same kinda system that OoT uses. You press space to go faster, you move with the arrow keys. And, you can use your bow with the mouse making it bery accessible.

    Also, I wonder about a stat system. So it's like normal Zelda, but you can increase your strength, and it can give it a little more depth. There could be multiple skills, like magic, defense, and attack and things like that. You would be damaged or do so much damage depending on your enemies stats. That's just a though.

    Elaborating on the last thought there... I was also thinking that weapons and armour could have ratings. So that your shield gives you so much of a defense boost. And so on like that.

    I don't really have many other thoughts at the moment, though I can tell you one thing. I plan to create the game in a top down view like the classic game, but I also plan to create some nice 3D cutscenes.

    Any thoughts on my.... thoughts.

  4. #44
    WiiChat Member Mrjingles_23's Avatar
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    I agree about the 3D cutscenes,,,whee...this is fun! Hmm, I liked paper mario, where MArio and Bowser faced off at THE very first of the game...perhaps Link could go through a mini dungeon to save someone, that Ganon fixed to trap Link...in the dungeon, Link could find something imperitave, but small, like the boomerang, or a lantern, or something along those lines.

    I absolutely love the idea about elemental temples...maybe in order to complete his torn self once again, he must find the 'keys' or some type of mystic item, of the four elements...uit seems to fit to find yourself through the earth's elements...and then, and only then can he complete himself... maybe after the second temple, a second showdown ensues, where Link sees what his true plot is, and how the force of his shadow strengthens GAnon, but weakens Link.

    You should get items, definately you need to stick with bombs and the bow and arrows. hmm, other items...power gauntlets (bracelet was too kiddy for my liking...I love gauntlet idea)to lift and push stuff, and maybe you could have a raft or water wading boots so you can walk on water. You can also go with the old idea of flute, and hookshot, or you could take away stuff and add more...you can get the bigger items in the temples, but the small stuff you can find around Hyrule, like, you could find a power gauntlet hidden in a cave, or in a waterfall.

    I like the level-up system. It gave the Legend of Link a different edge that I liked, and it makes it much easier to incorporate magic into it. when you gain a level, you can choose to up your attack, defense(hearts) or magic power. That would make finding heart pieces odder though...we can work on that. MAgic could go one way or the other. You can either learn magic at certain levels, or you can travel to find certain elders who tell you of the magic powers, like in LoL(Legend of Link)

    I also like the idea of the finding items you can upgrade. You can upgrade the boomerang in the classic game so that it can go from spanning half the screen to all of the screen, reaching far enemies. The same for the sheild...you upgraded to a bigger one so more enemies could be blocked, and a certain sheild could maybe block like, fireballs or lasers. The level-up defense could cooperate with the upgraded defenses (armour and sheilds) by acting like a power-multiplier. say, at level one defense, you also have level one armour and level one sheild, your defense is 1x1x1=1. At level 2, you have level 1 sheild still and level 2 armour, its like, umm...1.2x1x2=2.4 defense. I like that idea...sheild and armour(tunic) equal their level in defense, and leveling up equals a smaller number, because you can get more levels, maybe even 1.5, if its easier to work with. Attacks and magic work like that too...with your sword being the matter that you need to weigh...lol, what do you think? We need to discuss more on the temple ideas...any MORE opinions??? Come on!


    **********Something I forgot to mention in my ramble...I think the horse idea could be very awesome...lol I like the horsey...they're fun!I spent countless hours riding Epona around the feild in OoT and MM
    Last edited by Mrjingles_23; 10-29-2006 at 08:12 PM.
    Twilight Princess in 8 days...approximately anyways. BEST ZELDA GAME EVA!!! Come on!!! I can't wait!!!

  5. #45
    Posts when necessary. linkzeldagame's Avatar
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    Because that would make for a very short zelda game, what kind of items should we be looking for.
    Very true. Some of the storylines suggested here are great! I might try to base my Zelda game on some of the storylines mentioned here.

    I have thought about the items (I started my game since last year after I finished the HSC. I live in Australia) and the items I'm using are -

    1. Wooden Sword
    2. Silver Sword
    3. Master Sword
    4. Boomerang
    5. Boomerang[2] (Longer Length)
    6. Bomb
    7. Arrow
    8. Light Arrows
    9. Fire Rod
    10. Ice Rod
    11. Hookshot

    This collection is a mix of the items found in ALTTP and OoT. No fire or ice arrows - they're replaced by the ice rod and fire rod.

    For the items to conquer the 'last Ganon' I have it as the last item in the sidequest items to be collected in the game. And its going to be really difficult to get hold of it. (Not impossible)

    My game is based on the Legend of Zelda sprites but with a better layout twist and it is to be better designed than the rooms you see in the first game. In the near future I might eventually change to ALTTP graphics.

    We could make four really big temples. Earth, Fire, Water, and Air.
    Not only there were four elements mentioned by the ancients, but there was a fifth element. This element was called 'quintessence', which was the element that the other four elements were composed of. So yeah for that 'fifth' temple you could have it as a combination of all the four temples. Its symbol is the pentagon/pentagram.

    Hang on. They've already done that in OoT. Forest Temple, Water Temple, Fire Temple, and Ganon's Castle. There's no Air temple XD.

    Getting items and implementing them to make it work in the game does require heaps of time and programming to finally get it to work. Temples take even longer as they require design on paper so you can see the overall image of what it looks like altogether. Because the nature of Zelda temples are mostly puzzle based with plenty of hacking and slashing enemies, it takes time to create the puzzles and to create the enemies as well. I've nearly finished the fourth temple. Boy... it is HUGE!

    Speaking of upgrades...
    You can upgrade the boomerang in the classic game so that it can go from spanning half the screen to all of the screen, reaching far enemies. The same for the sheild...you upgraded to a bigger one so more enemies could be blocked, and a certain sheild could maybe block like, fireballs or lasers. The level-up defense could cooperate with the upgraded defenses (armour and sheilds) by acting like a power-multiplier. say, at level one defense, you also have level one armour and level one sheild, your defense is 1x1x1=1. At level 2, you have level 1 sheild still and level 2 armour, its like, umm...1.2x1x2=2.4 defense. I like that idea...sheild and armour(tunic) equal their level in defense, and leveling up equals a smaller number, because you can get more levels, maybe even 1.5, if its easier to work with
    sure its a great idea but I really feel that type of upgrade is better for Turn based RPGs not Real Time RPGs. I could try implementing it in my game but it would take a while to get it to work. There is another downside to it as well - people would have to know how much health they have relative to how much health an enemy takes when Link gets hit AND he has to work out through guesswork how much health would be lost. This type of health system is very similar to Pokemon.

    For temple ideas - focus your temple on a particular theme (eg fire air earth water ice shadow light ice poison etc) and always make sure there is something interesting for the player to interact with halfway through the temple as well as at the end. Temples are usually alot more fun if they have enemies that are connected to the protagonist in one way or another before he ventures into the temple.

    I have focused my temples on a particular theme and boss battle that is often related to the temple and its surroundings. For a somewhat challenging temple I use music that are foreboding to set the mood and plan my temple around dark enemies and dark coloured sprites. A temple does not look right if it doesn't have the right sprites to connect the mood to the temple... And that is what nintendo has done well in most of the Zelda temples. Especially the Forest and Water Temples in OoT.

    In the forest temple, it was the music and the scenery of the temple that made it very foreboding and it did make you feel like every room had its own dangers. You really were scared every time you opened a door in the forest temple...

    The water temple was different in its own right. The music associated with it was a very good piece and it did have its own foreboding mood. But it was more puzzle based compared to the forest temple and the rooms were well designed. Listening to the music and looking at the statues littered all over the place in the water temple did make them feel alive. The best room in the water temple was the dark link battle room. The illusion imposed on the room was brilliantly designed.

  6. #46
    Evil Link Zaine06's Avatar
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    Very nice. I have read a couple of you guys zelda games. I like them very much. Maybe one day the creator of zelda will recognize your great ideas and put them in a zelda game.
    Legend of Zelda#1 Series

  7. #47
    WiiChat Member DarkDepths's Avatar
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    That would be cool^^

    First, I know exactly how much programming this is gonna take. I've done many games before. Also... don't worry about how much it's gonna take cause I am willing to do it!

    Now on to the ideas.

    I was thinking that there is a secret in this game, that if you kill like 10,000 creatures or some big number like that, then the story alters. Because you have regained your evil side, it is no longer cooped up, Ganon would be easier to beat, and maybe we could throw in that you get some cool new magic powers or something!

    Also you said that upgrading defense would upgrade your hearts. I don't really like that Idea. I think hearts should be linked to your progress in the game, as well as how many peices you've found, just like its always been done in zelda.

    For the cutscenes, I can do them easily, I think I am quite good with 3d animations and stuff, its just the programming I am not very great at.

    Now for the temples. I'm wondering if 4 or five is enough. So I think Id like to abandon the fire water earth air thing. It just confines it too much. So what I was thinking was a much more broad temples, not based on an element. I mean, some of them could be. But also like going through some burning castle or something. Just, more... and not nessecarily "temples" ANyways, what im trying to say is that id like to broaden the temple selection a bit.

    I also think it would be good to make you start with nothing, again. So that you have to work for everything you have.


    But, on to the storyline. What id like to do over the next couple days is make some just some sloppy story boards to get it all into perspective. So I will be working on that, and ill do it in flash so I can change things easily.

    Later!

  8. #48
    WiiChat Member Mrjingles_23's Avatar
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    okay...I really think we need some sort of something that Link needs to find to connect his shadow with himself again...like, GAnon ripped them apart!!! It shouldn't be that easy to join them together again...Link needs to collect something I feel...I think that would be the best thing...

    In regards to items, I like to add a duh...hahaha, I agree that Link needs to work towards getting his items as always...

    And also, I said I was not quite sure on the hearts thing...I like it better when you collect heart pieces...its tradition! So yea, I agree with you there on that part...keep me posted on how the plot is going...let me know if I can help in any way!
    Twilight Princess in 8 days...approximately anyways. BEST ZELDA GAME EVA!!! Come on!!! I can't wait!!!

  9. #49
    WiiChat Member DarkDepths's Avatar
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    Ya, it should be hard to reinfuse yourself with ur evil sole but I do like my idea for a secret! It would just have to be a large number of baddies that you gotta kill.

  10. #50
    Junior Member SeNn~'s Avatar
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    You could always send him to like... The lost city of Atlantis or something. Deep under the sea. Wich could replace a water temple. Rubble in the way everywhere, dodging collapsing pieces of building and such from time to time. I duno.

    Hell... No really, Hell instead of Fire Temple. But this really sounds like im keeping the whole elemental thing. Uhm... Maybe some huge underground Lab? With expirements gone wrong for enemies..? Im out of ideas for the momment, so yeah.

    Kudos to Bunnywisk on the Tales.Namco forums.

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