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  1. #11
    A li'l bit different Squall7's Avatar
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    Quote Originally Posted by chwisch87
    The control is FLAT OUT HORRIBLE! No side step and i can use the wiimote to turn.
    Side-stepping isn't really an issue too much, as few enemies use projectiles (which is what you'd use strafing for usually).

    Once i go into aim mode ... i can't move?? wtf? soo i'm a sitting duck while i aim at things ... oh this is just perfect.
    It was like that with the original as well. Only, in the Wii version, when you aim, you can quickly aim with the Wiimote, rather than using analogue sticks to slowly move the cursor to your target.

    Thank god i only spent 30 dollars on this POS.

    HORRIBLE PORT.
    1. It was only 30 dollars because it is more or less a port.
    2. The port had the exact same restrictions that you used as excuses as to why it was bad.
    3. I think you're very much in the minority here.
    4. Have you played any other Resident Evil games before?
    5. Are you new to gaming as a whole?


    Mail me if you want to add me on either the Wii or the 360.


  2. #12
    Wii-Convert chwisch87's Avatar
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    I'm not new to gaming as a whole. This set up for a FPS is not really what i like to play. See the Wii doesn't have a second analog stick ... the wiimote pointer its what should become that. I like to be able to shoot things while moving ... idk like every other game ...

  3. #13
    A li'l bit different Squall7's Avatar
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    Quote Originally Posted by chwisch87
    I'm not new to gaming as a whole. This set up for a FPS is not really what i like to play. See the Wii doesn't have a second analog stick ... the wiimote pointer its what should become that. I like to be able to shoot things while moving ... idk like every other game ...
    To be fair though, it isn't a FPS. It's a third person shooter.

    Think of it like the original Resident Evil games, where you hold a button to bring up your firearm and aim.

    It can make it an inconvienience to FPS players, but I can't say I really notice it.

    Besides, I was always one of those players that if I thought I could get away with a one-second stop, aim and shoot at Goldeneye for more damage, I would do that, rather than relying on auto-aim.

    I see what you're saying though.


    Mail me if you want to add me on either the Wii or the 360.


  4. #14
    WiiChat Member austinAlan's Avatar
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    You know it's just the way the game is. Personally I really like the game and I'm disappointed in the way the series is going for the Wii, i.e. on rails. In another thread I talk about what I would improve about the controls in metroid but this game seemed to be ok for what it was.

  5. #15
    WiiChat Member IcedEarth81's Avatar
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    RE4 isn't a FPS. It is a 3rd Person shooter. I take it you haven't played the older RE games. Those games, much like this one, require you to stop moving to shoot. I've always liked that about RE games.

    The reason the wiimote's IR doesn't turn the screen is that would have taken much more time and money to program the game to do that, and then they would have had to worry about the whole sensitivity issue. Once you give it a little time it actually works well the way it is. I agree about the sniper rifle, but again it was an issue of requiring much more programming time.

    This game requires much more strategy than simply running around and shooting stuff. It's one of the positives to the gameplay.

  6. #16
    Halloween is Awesome! Brady280's Avatar
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    I still haven't played it I'll stick with my GC one. But not being able to move when you aim has always been there ever since the first.
    Pokemon FC: 2535 0616 1267
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    A random quote: A hero is no braver than an
    ordinary man, but he is braver five minutes
    longer.

  7. #17
    Snake arcticreaver's Avatar
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    just aim for the head and kill them quick. i don't see this as a huge problem or a disappointment. but people do have their opinions.
    Owner of PS3 and Wii. Playing Unreal Tournament 3 at the moment. Everything else is on hold.
    PSN - arcticreaver

  8. #18
    Wii-Convert chwisch87's Avatar
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    I'll give it another go.

  9. #19
    WiiChat Member austinAlan's Avatar
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    Quote Originally Posted by chwisch87
    I'll give it another go.
    Yeah do and maybe just sort of think of the control system as a part of the challenge.

  10. #20
    Official Metroid Breeder Zarogan's Avatar
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    I never played it on gamecube or ps2, and I think the game is freaking awesome!
    I found it a little hard to use the analog stick to move the camera while aiming, but once I got used to it it was the best!


    Spoiler Alert!

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