Yes, Nintendo has the more popular interface, however physics controls how 3D objects respond while the AI generally controls how NPC's react. These things generally don't effect system performance until they are used in massive amounts. What the other 7th-gen systems have is raw horsepower, the ability to produce amazing graphic and light rendering capabilities at high definition resolutions. Something GTA 4 is clearly not taking full advantage of, yet.Originally Posted by austinAlan
While GTA 4 does seem to be vastly improved, however I don't believe it is beyond what the Wii can handle. Judging from the demo videos of course, the only aspect I believe the Wii may have trouble with might just be the lighting and the rendering distance, likewise the texturing and particle effects should not be too overwhelming.
Without exact details of the Wii's hardware it's hard to put a finger on anything. I think can safely say is about twice the GameCube and even has 1up on the original Xbox, which was boasted that previous GTA's looked better upon than the PS2 and second only to the PC. (Again proves another point, Rockstar is willing to release a difference in graphics on the same game.) We also never seen a GTA hit the GameCube, so it's really hard to have anything solid to compare it to.
You are right, but Nintendo can influence that say.Originally Posted by daviduk200