LoginRegister
Nintendo Wii / Wii U Forum
+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    WiiChat Member llol_slim's Avatar
    Member #
    34387
    Join Date
    Sep 2007
    Location
    devon
    Posts
    109
    Friends
    0
    Wii Friend Code: $post[field5]
    0423-8829-8601-2645
    Quote Originally Posted by NS_Tr4mpld
    I think you are a wii bit crazy cause that video didn't even sit still long enough for you to see how steady of aim they had. I would have to say the video shows no evidence of any control. But guess what, I bet you $100,000,000 that the reticle is controlled by the IR...
    wii bit crazy? seriously you cant notice any difference?
    The footage is easily long enough to see the difference between a steady and eratic reticle.

  2. #12
    CUSTOM LeWaffles's Avatar
    Member #
    30754
    Join Date
    Jul 2007
    Location
    Around Chicago
    Posts
    1,026
    Friends
    7
    Wii Friend Code: $post[field5]
    heres thread with a lot of videos and info lil slimi http://www.wiichat.com/nintendo-wii-...y-montage.html

    formerly known as wii-fi

  3. #13
    WiiChat Member llol_slim's Avatar
    Member #
    34387
    Join Date
    Sep 2007
    Location
    devon
    Posts
    109
    Friends
    0
    Wii Friend Code: $post[field5]
    0423-8829-8601-2645
    cheers wii-fi, I'm convinced The top video n that link, when the person is using the sniper rifle, it says on the screen "point the wii mote at the television" so that confirms it for me
    Thanks all for the reassurance!

    ::edit::
    Just watched this video (Developer Commentary: Game Modes) on IGN, and it confirms zapper funtionality, but also occured to me that the wii zapper will be steady due to the way you hold it, will keep it firm and steady, as apposed to wii play which you just hold the wii mote.
    Last edited by llol_slim; 10-19-2007 at 02:04 AM.

  4. #14
    CUSTOM LeWaffles's Avatar
    Member #
    30754
    Join Date
    Jul 2007
    Location
    Around Chicago
    Posts
    1,026
    Friends
    7
    Wii Friend Code: $post[field5]
    yes but you fire left handed, the wiimote is in front so it's pretty awkward.

    formerly known as wii-fi

  5. #15
    WiiChat Member llol_slim's Avatar
    Member #
    34387
    Join Date
    Sep 2007
    Location
    devon
    Posts
    109
    Friends
    0
    Wii Friend Code: $post[field5]
    0423-8829-8601-2645
    Quote Originally Posted by Wii-Fi
    yes but you fire left handed, the wiimote is in front so it's pretty awkward.
    I am left handed anyway. Or is that what you mean

  6. #16
    Super Ninjarator Foxy's Avatar
    WiiChat Moderator
    Member #
    20731
    Join Date
    Apr 2007
    Posts
    6,700
    Friends
    22
    Wii Friend Code: $post[field5]
    3881-9484-9041-5848
    Quote Originally Posted by llol_slim
    I've been looking at footage of MOH : H2 online, and I'm wondering, is the target controlled by the wiimote?
    Just wondering as it looks very "steady" with no shake or slight random-ness you get with the pointer.. unless there is slighlty lowered sensitivity?

    I read that it uses the zapper, but I'm not sure im convinced.
    Logic says it has to, because otherwise the target would be controlled by the nunchuck, then how would you move?! But it just looks so steady..

    Compare it to the arcade on rails mode, that is the movement I would expect to see.

    My research skills are far from impressive, so someone might be able to prove me wrong (i hope) easily.
    Zapper control cross hair area, movement by nunchuck.

    That is what I have been lead to believe due to it being zapper usable.

    The arcade mode is on rails so it only requires wiimote to aim, thats why it is so steady.

    I think this is the game which use's a innovative feature, 'dead zone' it is an adjustable rectangular shape which you increase or decrease size. When your cross hair is in the dead zone the screen doesnt move but when out side of dead zone it can move.

  7. #17
    WiiChat Member llol_slim's Avatar
    Member #
    34387
    Join Date
    Sep 2007
    Location
    devon
    Posts
    109
    Friends
    0
    Wii Friend Code: $post[field5]
    0423-8829-8601-2645
    Quote Originally Posted by Cpt.McCloud
    Zapper control cross hair area, movement by nunchuck.

    That is what I have been lead to believe due to it being zapper usable.

    The arcade mode is on rails so it only requires wiimote to aim, thats why it is so steady.

    I think this is the game which use's a innovative feature, 'dead zone' it is an adjustable rectangular shape which you increase or decrease size. When your cross hair is in the dead zone the screen doesnt move but when out side of dead zone it can move.
    dead zone sounds interesting, thanks for clearing that up.
    Cant wait to get this game

  8. #18
    Super Ninjarator Foxy's Avatar
    WiiChat Moderator
    Member #
    20731
    Join Date
    Apr 2007
    Posts
    6,700
    Friends
    22
    Wii Friend Code: $post[field5]
    3881-9484-9041-5848
    Quote Originally Posted by llol_slim
    dead zone sounds interesting, thanks for clearing that up.
    Cant wait to get this game
    Dont get me wrong, there is a game using dead zone, I am unsure of which but I think it is this one

  9. #19
    WiiChat Member llol_slim's Avatar
    Member #
    34387
    Join Date
    Sep 2007
    Location
    devon
    Posts
    109
    Friends
    0
    Wii Friend Code: $post[field5]
    0423-8829-8601-2645
    ahh ok, gotcha. SOunds like an interesting idea, if it is implemented in MOH then ideal
    I think this game is going to be sell out due to the online factor.
    Am I right in thinking that it is the first online fps for wii? ikts gonna rule

  10. #20
    Super Ninjarator Foxy's Avatar
    WiiChat Moderator
    Member #
    20731
    Join Date
    Apr 2007
    Posts
    6,700
    Friends
    22
    Wii Friend Code: $post[field5]
    3881-9484-9041-5848
    Quote Originally Posted by llol_slim
    ahh ok, gotcha. SOunds like an interesting idea, if it is implemented in MOH then ideal
    I think this game is going to be sell out due to the online factor.
    Am I right in thinking that it is the first online fps for wii? ikts gonna rule
    You are indeed right, it will no doubt be a classic.

Ads

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Search tags for this page

medal of honor online controls

Click on a term to search for related topics.