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Thread: Wii Headset

  1. #11
    Sizzler FoxRox's Avatar
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    I will be pissed if it doesn't get released alongside brawl. Or at least make sure brawl is compatible with a future headset.
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  3. #12
    Canadian/Gamer for life thas's Avatar
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    Quote Originally Posted by Skippy
    Regardless of what Nintendo has said or not said, given that there is a DS headset, it's REASONABLE to ASSUME that SOMEDAY there COULD be a Wii headset.
    yes that is true. but the ds had a built in mic. making a headset for the ds is kinda stupid. they should have made it for wii instead.

  4. #13
    pepsilover pepsilover's Avatar
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    we really need one for online play and to talk in the mii plaza

  5. #14
    Where is your god now? zapasant's Avatar
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    what is this, like the 184837895784789579348758628347 thread about this?

    im obiously exagerating

    but anyways back on topic

    no , no proof of this has been released, but im 100% sure that we will get one, i mean, the DS got one, why not the wii right?

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  6. #15
    SSBB Name = JAA! phillepino's Avatar
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    Quote Originally Posted by YOWORD
    Lets make believe the Headset came out tomorrow. Will it be useful for online games that were release before the headset came out?

    i doubt you can since i believe there's specific game programmin involved in order to make this possible.

    Unless they can update firmwares and connect headsets thru there, but i doubt it..
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  7. #16
    Raging Clue Budo's Avatar
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    Quote Originally Posted by YOWORD
    Lets make believe the Headset came out tomorrow. Will it be useful for online games that were release before the headset came out?
    Hmmm, good question.

    I guess it would depend on how they implemented it. If it was on a per game basis, I wouldn't think so. But if it was a general Nintendo Wii chat lobby (i.e. a new channel) that could be used underneath a game that's running like Team Speak or Ventrillo does on computer, then it would work with everything.

  8. #17
    JT.
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    ^that would be nice, but I don't think the Wii's hardware is capable of simultaneously running more than one thing at a time. At least not without effects in the game (lag).

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  9. #18
    Waluigi's #1 Fan! FRuMMaGe's Avatar
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    Quote Originally Posted by JT.
    ^that would be nice, but I don't think the Wii's hardware is capable of simultaneously running more than one thing at a time. At least not without effects in the game (lag).
    Depends if they opted for features or functionality. Hopefully if it did happen, it would be an extremely light-weight channel that would not impede on the playing experience

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  10. #19
    Audentes fortuna iuvat Wiinter's Avatar
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    I believe the date of release for the official Wii Headset was several hundred years prior to the Wii's conception.

    Quote Originally Posted by Budo
    Hmmm, good question.

    I guess it would depend on how they implemented it. If it was on a per game basis, I wouldn't think so. But if it was a general Nintendo Wii chat lobby (i.e. a new channel) that could be used underneath a game that's running like Team Speak or Ventrillo does on computer, then it would work with everything.
    I pushing for this style of access when I first bought my Wii. Basically a VOIP channel so whether individual developers wanted to implement or not, users could still use it if they wanted. There's a lot of benefit to that type of system.

    However I think that both the OS infrastructure and the amount of RAM (80 some odd megs) in the Wii make this less feasible. Notice how after you leave a game, you still have to load up the Wii os again? Sure, you're home button appears to always give you access to it, no matter games are running (sans GC mode), but no decent voip system will ever come within single digit multiples of how small that features footprint is, and it's possible that all Wii games are required to implement that feature separately into their game, so it might not be resident.

    The OS can be rewritten and the infrastructure could be changed, but this could clash with games already on the market/in development. Games that use all of the RAM available--either because they are good and visually appealing with complex physics, or because they are crappy and poorly optimized--wouldn't function. It would also further limit the ability of future games to do as much as they can now. This on a system that already has a bad rap because of it's low gfx ability.

    For all of its benefits, this approach really needed to be fleshed out before the console was finalized. Right now, there's no evidence that any approach has been decided on (or that Nintendo has really decided to approach voicechat at all), much less fleshed out.

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  11. #20
    Raging Clue Budo's Avatar
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    Quote Originally Posted by Wiinter
    I believe the date of release for the official Wii Headset was several hundred years prior to the Wii's conception.



    I pushing for this style of access when I first bought my Wii. Basically a VOIP channel so whether individual developers wanted to implement or not, users could still use it if they wanted. There's a lot of benefit to that type of system.

    However I think that both the OS infrastructure and the amount of RAM (80 some odd megs) in the Wii make this less feasible. Notice how after you leave a game, you still have to load up the Wii os again? Sure, you're home button appears to always give you access to it, no matter games are running (sans GC mode), but no decent voip system will ever come within single digit multiples of how small that features footprint is, and it's possible that all Wii games are required to implement that feature separately into their game, so it might not be resident.

    The OS can be rewritten and the infrastructure could be changed, but this could clash with games already on the market/in development. Games that use all of the RAM available--either because they are good and visually appealing with complex physics, or because they are crappy and poorly optimized--wouldn't function. It would also further limit the ability of future games to do as much as they can now. This on a system that already has a bad rap because of it's low gfx ability.

    For all of its benefits, this approach really needed to be fleshed out before the console was finalized. Right now, there's no evidence that any approach has been decided on (or that Nintendo has really decided to approach voicechat at all), much less fleshed out.
    Yea, that's pretty much the reason I don't see us getting voice chat anytime soon. Just that amount of RAM alone brings into question the ability of the Wii to multitask apps. Very creative programming aside, it's going to be pretty hard to pull it off, IMO.

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