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  1. #1
    WiiChat Member lilangel89's Avatar
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    MK Armageddon questions...

    Hi everyone its been a while since I've been here but on with why im here....
    I got Mortal Combat Armageddon for my Wii. I want to do a fatality but i have no idea what a transition is..... Can someone guide me?

    Please and thank yoU!

    chao
    ARK= ONE ACT of RANDOM KINDESS at a time...
    My nick is Mimi for my Pkmon DIamond FC : 1074-8683-4176
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  2. #2
    Eskiemong eskiemong's Avatar
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    You should google it... Ive played that game but I quit because it was just so hard and too much gore..
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    Please add me, and then pm me so that I can add you also.
    I only play pro face off in expert.

  3. #3
    WiiChat Member vi3tmix's Avatar
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    I never played Mortal Kombat: Armageddon, but....


    GameFAQs, familiarize yourself with it.


    7.0 Fatalities
    -------------------------------------------------------------------------------

    Okay. So...fatalities. This is where it starts getting really interesting
    for an FAQ author such as myself as I need to list the fatalities to execute
    them with three different control configurations, and there's heaps of inputs
    you can do. See section 5.1.5 for an explanation of the new Kreate-a-Fatality
    system.

    I'll list them similarly to the special moves in the movelist. I'll list the
    Gamecube/Classic controller inputs and then the WiiMote inputs.

    You'll notice there are certain inputs that can only be performed when a
    character has their weapon drawn. But only some characters that have swords
    and short swords can actually use their weapons as part of a fatality chain.
    Also, boss characters have their own unique set of kreate-a-fatality inputs.

    The Sword Characters are:

    Scorpion
    Sub-Zero
    Cyrax
    Dairou
    Jarek
    Fujin
    Kenshi
    Shang Tsung
    Ashrah
    Li Mei
    Sareena

    (Yeah, even Jarek, who has an axe for a weapon. Weird huh?)

    The Short Sword Characters are:

    Mavado
    Kano
    Mileena
    Kira

    (Yeah, Mavado but not Kabal. Another weird one)

    Boss Characters are:

    Moloch
    Goro
    Kintaro
    Onaga
    Blaze

    (But not Shao Kahn and Motaro. Weirdness. Go figure)

    Every other character in the game would be considered a "regular" character
    when it comes to fatalities as they cannot use weapons as part of their
    fatality chains. Even Shao Kahn and Motaro (very oddly) who are actually
    Boss characters but have the same fatality chains as other normal characters
    and not the fatality chains of the bosses. It's also odd that many of the
    other characters do indeed have swords for weapons (such as Kung Lao and
    Chameleon, for example) but they cannot use their swords as part of their
    fatalities. Only the characters listed above can use swords as part of their
    fatalities.

    Note too that the Short Sword characters can only use their weapons in
    fatalities when the opponent is standing up and facing you.

    Note also that even though Blaze can perform fatalities himself, fatalities
    can not be performed on him. Haha, he can dish it out but can't take it back.
    What a wimp.

    If you skipped over the movelist, here's the terminology again. Note though
    that there's extra WiiMote movements for fatalities as well as Nunchuck
    movements.

    Attacks:

    Attack 1 = 1
    Attack 2 = 2
    Attack 3 = 3
    Attack 4 = 4
    Block = BL
    Change Style = CS

    Directions:

    B = Back (Away from your opponent)
    F = Forward (Towards your opponent)
    D = Down
    U = Up

    WiiMote specific movements:

    HCTL = Half Circle Towards Lower - The half circle towards your opponent that
    arcs down
    HCTU = Half Circle Towards Upper - The half circle towards your opponent that
    arcs up
    HCAL = Half Circle Away Lower - The half circle away from your opponent that
    arcs down
    HCAU = Half Circle Away Upper - The half circle away from your opponent that
    arcs up

    WiiMote or Nunchuck movements:

    Poke = "Poke" the WiiMote or Nunchuck by moving it quickly away from you
    Pull = "Pull" the WiiMote or Nunchuck by moving it quickly towards you
    Twist C = Twist the WiiMote or Nunchuck clockwise
    Twist CC = Twist the WiiMote or Nunchuck counter-clockwise
    Clap = Swing both the WiiMote and Nunchuck away and then towards each other

    Unlike the other half-circle movements, these movements all require you to
    actually move your whole arm rather than just flicking your wrist.

    Miscellaneous:

    If move inputs are separated by commas - eg: B,F,1 - that means you press
    the inputs in sequence. That is, Back, then Forward, then Attack 1.

    If move inputs are separated by +'s - eg: B+2 - that means you press the
    inputs together. That is, Back + Attack 2 at the same time.

    Also pay attention to whether I refer to using the WiiMote by itself, the
    Nunchuck by itself, or Both at the same time.

    Please refer to section 5.2 for the button mapping for the various controllers.

    This is going to be fun...alright...here we go...

    7.1 NORMAL CHARACTER FATALITIES
    *******************************

    STANDING (facing you)
    .....................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing Away D,F,1 WiiMote HCTU
    To Kneeling D,B,1 WiiMote U,D
    To Kneeling D,B,1 Nunchuck U,D
    To Facedown D,B,2 Both U,D
    Draw Sword/Short Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
    Pull 45 Degrees Up

    ATTACKS GC/Classic WiiMote+Nunchuck

    Knee To The Head F,F,1 Both Poke, Pull
    Punch 1 F,B,1 WiiMote B,F
    Punch 2 U,U,1 WiiMote Pull, Poke
    Kick 1 B,B,1 WiiMote B,F
    Kick Low D,D,1 WiiMote HCTL
    Heart Rip F,F,1 WiiMote Poke, Pull
    Brain Rip B,B,2 WiiMote Poke, Twist CC
    Rip Out Both Ribs D,D,2 Both Poke 45 Degrees Down,
    Pull 45 Degrees Up
    Rip Out Thigh Bone F,B,2 Nunchuck Poke, Pull
    Rip Off Arm U,U,2 WiiMote Poke, D
    Hit With Arm U,U,3 WiiMote Poke, F
    Rip Off Both Arms B,F,2 Both Poke,
    WiiMote F + Nunchuck B
    Hit With Both Arms B,F,3 Both F,B
    Armbreak D,D,3 WiiMote HCAU

    FINISHERS GC/Classic WiiMote+Nunchuck

    Head Rip U,U,4 WiiMote Poke, U
    Neck Break B,B,4 WiiMote Pull + Nunchuck Poke,
    WiiMote Poke + Nunchuck Pull
    Spine Rip D,D,4 WiiMote Poke, Twist C
    Head Smash F,F,4 Both Clap
    Torso Rip F,B,4 Both Poke, Up
    1 Arm Finisher F,F,3 Nunchuck B,F
    Both Arms Finisher B,B,3 Both B,F

    SWORD DRAWN (facing you)
    ........................

    ATTACKS GC/Classic WiiMote+Nunchuck

    Slice Left Arm F,F,1 Nunchuck D,U
    Slice Right Arm F,F,2 Nunchuck U,D
    Impale B,B,1 Nunchuck Pull, Poke
    Gut Strike B,B,2 WiiMote Twist C, Poke

    FINISHERS GC/Classic WiiMote+Nunchuck

    Decapitation F,F,4 WiiMote HCAL

    SHORT SWORD DRAWN (facing you)
    ..............................

    ATTACKS GC/Classic WiiMote+Nunchuck

    Stab Head B,B,3 WiiMote U, Poke
    Stab Gut D,D,3 WiiMote Pull, Poke
    Slice Left Arm F,F,3 Nunchuck Up, Down
    Slice Right Arm F,F,2 Nunchuck D,U
    Impale Gut U,D,U,2 WiiMote HCTL
    Impale Head U,U,3 Nunchuck Pull, Poke

    FINISHERS GC/Classic WiiMote+Nunchuck

    Decapitation F,F,4 WiiMote HCAL

    STANDING (facing away)
    ......................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing You D,F,1 WiiMote HCTU
    To Facing You Punch B,B,2 WiiMote F,B
    To Face Up D,B,1 WiiMote U,D
    Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
    Pull 45 Degrees Up

    ATTACKS GC/Classic WiiMote+Nunchuck

    Back Breaker 1 U,U,1 WiiMote Pull, Poke
    Back Breaker 2 F,F,1 WiiMote Poke, U
    Arm Break D,D,1 WiiMote Poke, Twist CC
    Neck Break B,B,1 WiiMote HCAL
    Brain Rip D,D,2 WiiMote Poke, Twist C
    Heart Rip F,F,2 WiiMote Poke, Pull
    Kick Low U,U,2 WiiMote D,U

    FINISHERS GC/Classic WiiMote+Nunchuck

    HeadSmash Finisher 1 F,F,4 Both Clap
    HeadSmash Finisher 2 U,U,4 Nunchuck U,D

    SWORD DRAWN (facing away)
    .........................

    FINISHERS GC/Classic WiiMote+Nunchuck

    Shish-Ka-Bob F,F,4 Both D,U

    KNEELING (facing you)
    .....................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing You (Stand) D,B,1 WiiMote D,U
    To Facedown D,B,2 Nunchuck U,D
    Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
    Pull 45 Degrees Up

    ATTACKS GC/Classic WiiMote+Nunchuck

    Neck Break U,U,2 WiiMote HCAU
    Head Kick D,D,2 WiiMote Pull, Poke
    Knee to the Head F,F,2 WiiMote Poke, Up
    Punch 1 F,F,1 WiiMote B,F
    Punch 2 U,U,1 WiiMote F,B
    Face Kick D,D,1 WiiMote HCTL

    FINISHERS GC/Classic WiiMote+Nunchuck

    Neck Break F,F,4 WiiMote Pull and Nunchuck Poke,
    WiiMote Poke and Nunchuck Pull
    Spine Rip U,U,4 Both D,U

    KNEELING SWORD DRAWN (facing you)
    .................................

    ATTACKS GC/Classic WiiMote+Nunchuck

    Impale B,B,1 WiiMote D, Poke

    FINISHERS GC/Classic WiiMote+Nunchuck

    Decapitate U,D,U,4 WiiMote HCAL

    KNEELING (facing away)
    ......................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    Punch B,B,1 WiiMote B,F
    To Facing Away D,F,2 WiiMote D,U
    Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
    Pull 45 Degrees Up

    FINISHERS GC/Classic WiiMote+Nunchuck

    Head Rip B,B,4 Both D,U

    KNEELING SWORD DRAWN (facing away)
    ..................................

    ATTACKS GC/Classic WiiMote+Nunchuck

    Impale B,B,1 WiiMote Pull, Poke

    LAYING DOWN (face down)
    .......................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing You (Stand) D,B,2 WiiMote HCTU
    To Kneeling D,B,2 WiiMote HCAU
    Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
    Pull 45 Degrees Up

    ATTACKS GC/Classic WiiMote+Nunchuck

    Knee Drop B,B,1 WiiMote Poke, D
    Back Stomp U,U,1 Both U,D
    Punch F,F,1 WiiMote U,D

    FINISHERS GC/Classic WiiMote+Nunchuck

    Spine Rip F,F,4 Nunchuck D,U

    LAYING DOWN SWORD DRAWN (face down)
    ...................................

    FINISHERS GC/Classic WiiMote+Nunchuck

    Head Stab F,F,4 WiiMote Poke 45 Degrees Down,
    Pull 45 Degrees Up

    LAYING DOWN (face up)
    .....................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing Away (Stand) D,B,1 WiiMote D,U
    To Kneeling (Face Away) D,F,2 WiiMote Poke, U
    Draw Sword U,D,U,1 WiiMote Poke 45 Degrees Down,
    Pull 45 Degrees Up

    ATTACKS GC/Classic WiiMote+Nunchuck

    Punch F,F,2 WiiMote U,D

    FINISHERS GC/Classic WiiMote+Nunchuck

    Head Stomp 1 F,F,4 Both U,D
    Head Stomp 2 D,D,4 Both Poke, D

    LAYING DOWN SWORD DRAWN (face up)
    .................................

    FINISHERS GC/Classic WiiMote+Nunchuck

    Decapitation U,U,4 Nunchuck F,B
    Head Stab B,B,4 WiiMote Poke 45 Degrees Down,
    Pull 45 Degrees Up
    7.2 BOSS FATALITIES
    *******************

    STANDING (facing you)
    .....................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing Away D,F,1 WiiMote HCTU
    To Kneeling D,B,1 WiiMote U,D
    To Facedown D,D,2 WiiMote Poke, D

    ATTACKS GC/Classic WiiMote+Nunchuck

    Crush U,U,1 WiiMote F,B
    Kick F,F,1 WiiMote HCTL
    Spin Punch F,B,1 WiiMote B,F
    Gut Punch D,F,3 WiiMote Pull, Poke
    Knee to Chest D,B,3 WiiMote Poke, U
    2 Fisted Hammer F,D,1 Both U,D

    FINISHERS GC/Classic WiiMote+Nunchuck

    Chest Punch F,F,4 Nunchuck Pull, Poke
    Uppercut B,B,4 Nunchuck D,U
    Head Crush U,U,4 Both Clap
    Head Kick D,U,4 Nunchuck Poke, U
    Exploding Punch F,B,4 WiiMote Pull and Nunchuck Poke,
    then WiiMote Poke and Nunchuck Pull
    STANDING (facing away)
    ......................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing You D,F,1 WiiMote HCTU
    To Face Up D,B,2 WiiMote U,D

    ATTACKS GC/Classic WiiMote+Nunchuck

    Knee Strike F,F,1 WiiMote Pull, Poke

    FINISHERS GC/Classic WiiMote+Nunchuck

    Head Pound F,F,4 Nunchuck U,D
    Kick F,U,4 Nunchuck Poke, U
    Head Crush U,U,4 Both Clap

    KNEELING (facing you)
    .....................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing You (Stand) D,B,1 WiiMote D,U

    ATTACKS GC/Classic WiiMote+Nunchuck

    Kick F,F,1 WiiMote HCTL
    Kick 2 B,F,1 WiiMote HCTU

    FINISHERS GC/Classic WiiMote+Nunchuck

    Exploding Punch F,F,4 WiiMote Pull and Nunchuck Poke,
    then WiiMote Poke and Nunchuck Pull
    Head Crush U,U,4 Both Clap
    Head Kick D,F,4 WiiMote Pull, Poke

    KNEELING (facing away)
    ......................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing Away (Stand) D,F,2 WiiMote D,U

    ATTACKS GC/Classic WiiMote+Nunchuck

    Kick F,F,1 WiiMote Pull, Poke

    FINISHERS GC/Classic WiiMote+Nunchuck

    Head Crush U,U,4 Both Clap

    LAYING DOWN (face down)
    .......................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Kneeling D,U,2 WiiMote HCTL

    ATTACKS GC/Classic WiiMote+Nunchuck

    Head Punch F,F,1 WiiMote U,D

    FINISHERS GC/Classic WiiMote+Nunchuck

    Head Pop U,U,4 Nunchuck U,D
    Torso Explosion U,D,4 Both U,D

    LAYING DOWN (face up)
    .....................

    TRANSITIONS GC/Classic WiiMote+Nunchuck

    To Facing Away (Stand) D,B,2 WiiMote D,U
    To Kneeling (Face Away) D,F,2 WiiMote HCTL

    ATTACKS GC/Classic WiiMote+Nunchuck

    Knee Strike F,D,1 WiiMote HCTU

    FINISHERS GC/Classic WiiMote+Nunchuck

    Head Punch D,D,4 WiiMote U,D
    Both Arm Finisher B,D,4 Both U,D

  4. #4
    WiiChat Member highroller's Avatar
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    Check this link:

    http://faqs.ign.com/objects/845/845775.html

    You have one FAQ using the classic control and another using the gesture system with the Wiimote + Nunchuk combination

  5. #5
    WiiChat Member lilangel89's Avatar
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    Thank you soo much Vi3tmix for going through all that trouble and you too highroller!!!! Im sure this will help!
    ARK= ONE ACT of RANDOM KINDESS at a time...
    My nick is Mimi for my Pkmon DIamond FC : 1074-8683-4176
    Mario Kart: 120-373-306-208
    Zelda: 485-450-176-443
    Animal crossing: 0172-9874-1703
    SSBB: 4553-9699-2344


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