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  1. #1
    Let There Be Rock vashivihan's Avatar
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    Gameplayer: what makes Revolution stand out compared to the previous Civ games?

    When it comes to videogame development, few in the industry have enjoyed the success and longevity that Sid Meier has experienced. The second individual inducted into the Academy of Interactive Arts and Sciences' Hall of Fame (after Nintendo God Shigeru Miyamoto), he co-founded MicroProse in 1982, where he developed the original Civilization game. That seminal release has since spawned a number of sequels on the PC format, each one garnering more critical claim and commercial success than the last. With Civilisation Revolution, the much loved strategy series is finally making its console debut, and we caught up with Meier to talk about the game hes always wanted to make.

    Gameplayer: youve always worked within the PC realm. Why have you now decided to branch out onto consoles?
    Sid Meier: This latest generation of consoles is far more powerful than earlier versions and can finally deliver a game like Civ in a fun and engaging way. Civ lends itself well to the controllers (its really a natural fit for the game), the network gaming is a great place for the multiplayer and downloadable content were planning to deliver, and we think console gamers are ready for a totally new game experience we want to finally introduce them to the wonders of strategy games with Civilization Revolution.

    Gameplayer: Civilization has always offered a very in-depth experience. Is it possible to bring the series to consoles and still retain that depth?
    Sid Meier: Yes! We are bringing all of the goodness of Civilization to the console and presenting it in an environment that allows for more intense gameplay things happen more quickly and the visuals are highly detailed, fully animated and really engaging. Players are still challenged with the deep variety of choices and interesting decisions to make that have come to define Civ.

    Gameplayer: in particular, Civ games involve a fair amount of micro-management. Is this style of gameplay practical with a controller (rather than the PCs keyboard and mouse)?
    Sid Meier: The Civilization games have never required you to micromanage, but the option is there if you choose it. Civilization Revolution is the same in that regard. We have made a concerted effort to streamline the gameplay so that its accessible, but the depth is still there and you can definitely choose to micro-manage certain aspects of your cities to maximize productivity. And as I mentioned above, the game maps very well to a controller, so gameplay isnt just possible its downright fun with a controller.

    When it comes to videogame development, few in the industry have enjoyed the success and longevity that Sid Meier has experienced. The second individual inducted into the Academy of Interactive Arts and Sciences' Hall of Fame (after Nintendo God Shigeru Miyamoto), he co-founded MicroProse in 1982, where he developed the original Civilization game. That seminal release has since spawned a number of sequels on the PC format, each one garnering more critical claim and commercial success than the last. With Civilisation Revolution, the much loved strategy series is finally making its console debut, and we caught up with Meier to talk about the game hes always wanted to make.

    Gameplayer: youve always worked within the PC realm. Why have you now decided to branch out onto consoles?
    Sid Meier: This latest generation of consoles is far more powerful than earlier versions and can finally deliver a game like Civ in a fun and engaging way. Civ lends itself well to the controllers (its really a natural fit for the game), the network gaming is a great place for the multiplayer and downloadable content were planning to deliver, and we think console gamers are ready for a totally new game experience we want to finally introduce them to the wonders of strategy games with Civilization Revolution.

    Gameplayer: Civilization has always offered a very in-depth experience. Is it possible to bring the series to consoles and still retain that depth?
    Sid Meier: Yes! We are bringing all of the goodness of Civilization to the console and presenting it in an environment that allows for more intense gameplay things happen more quickly and the visuals are highly detailed, fully animated and really engaging. Players are still challenged with the deep variety of choices and interesting decisions to make that have come to define Civ.

    Gameplayer: in particular, Civ games involve a fair amount of micro-management. Is this style of gameplay practical with a controller (rather than the PCs keyboard and mouse)?
    Sid Meier: The Civilization games have never required you to micromanage, but the option is there if you choose it. Civilization Revolution is the same in that regard. We have made a concerted effort to streamline the gameplay so that its accessible, but the depth is still there and you can definitely choose to micro-manage certain aspects of your cities to maximize productivity. And as I mentioned above, the game maps very well to a controller, so gameplay isnt just possible its downright fun with a controller.

    When it comes to videogame development, few in the industry have enjoyed the success and longevity that Sid Meier has experienced. The second individual inducted into the Academy of Interactive Arts and Sciences' Hall of Fame (after Nintendo God Shigeru Miyamoto), he co-founded MicroProse in 1982, where he developed the original Civilization game. That seminal release has since spawned a number of sequels on the PC format, each one garnering more critical claim and commercial success than the last. With Civilisation Revolution, the much loved strategy series is finally making its console debut, and we caught up with Meier to talk about the game hes always wanted to make.

    Gameplayer: youve always worked within the PC realm. Why have you now decided to branch out onto consoles?
    Sid Meier: This latest generation of consoles is far more powerful than earlier versions and can finally deliver a game like Civ in a fun and engaging way. Civ lends itself well to the controllers (its really a natural fit for the game), the network gaming is a great place for the multiplayer and downloadable content were planning to deliver, and we think console gamers are ready for a totally new game experience we want to finally introduce them to the wonders of strategy games with Civilization Revolution.

    Gameplayer: Civilization has always offered a very in-depth experience. Is it possible to bring the series to consoles and still retain that depth?
    Sid Meier: Yes! We are bringing all of the goodness of Civilization to the console and presenting it in an environment that allows for more intense gameplay things happen more quickly and the visuals are highly detailed, fully animated and really engaging. Players are still challenged with the deep variety of choices and interesting decisions to make that have come to define Civ.

    Gameplayer: in particular, Civ games involve a fair amount of micro-management. Is this style of gameplay practical with a controller (rather than the PCs keyboard and mouse)?
    Sid Meier: The Civilization games have never required you to micromanage, but the option is there if you choose it. Civilization Revolution is the same in that regard. We have made a concerted effort to streamline the gameplay so that its accessible, but the depth is still there and you can definitely choose to micro-manage certain aspects of your cities to maximize productivity. And as I mentioned above, the game maps very well to a controller, so gameplay isnt just possible its downright fun with a controller.
    have great hopes for this game .link
    http://www.gameplayer.com.au/Home/FE...2ee9&v7Pager=1



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  3. #2
    OH NOES! A PICTURE cyberzomby's Avatar
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    W000T some extra info finaly

    I cant wait for this game! I have always been a fan of the civ series and I hope this game will rock as well! Maybe even an online mode :P
    Tip of the day:
    A big mistake a lot of you make is that wiiware games will be free.

    Wiiware is just the same like the virtual console. Its different in that it offers new games instead of old console games.

    I can think of some easy games ( Like tetris and some other in that direction ) that can be free but the majority will cost money.

  4. #3
    Let There Be Rock vashivihan's Avatar
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    Quote Originally Posted by cyberzomby
    W000T some extra info finaly

    I cant wait for this game! I have always been a fan of the civ series and I hope this game will rock as well! Maybe even an online mode :P
    there is online



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  5. #4
    Waiting For Tomorrow largedarry's Avatar
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    I doubt I will even think about playing this game. A played CivIV+expansions to death on my PC a few years ago. Maybe some people that didn't have the joy of this game on PC can enjoy it on the Wii.
    "There are many causes that I am prepared to die for but no causes that I am prepared to kill for." Mohandas Karamchand Gandhi

    "I'm sorry, I can't hear you over the sound of how awesome I am."

    Quote Originally Posted by LiquidD
    I wish everyone would read the damn manual instead of posting a post about a dumbass question like the one asked in this thread.

  6. #5
    Raging Clue Budo's Avatar
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    "We have made a concerted effort to streamline the gameplay so that its accessible..."

    And that's where I stopped reading.

  7. #6
    OH NOES! A PICTURE cyberzomby's Avatar
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    Yeh thats something that "scares" me as well. As long as its not going to be a toned down pc version that plays like C&C im going to buy it ( I think )
    Tip of the day:
    A big mistake a lot of you make is that wiiware games will be free.

    Wiiware is just the same like the virtual console. Its different in that it offers new games instead of old console games.

    I can think of some easy games ( Like tetris and some other in that direction ) that can be free but the majority will cost money.

  8. #7
    Audentes fortuna iuvat Wiinter's Avatar
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    Quote Originally Posted by largedarry
    I doubt I will even think about playing this game. A played CivIV+expansions to death on my PC a few years ago. Maybe some people that didn't have the joy of this game on PC can enjoy it on the Wii.
    I'm still playing Civ III death on my PC, heck, I still break out Alpha Centuari once a year.

    I'm also planning on getting this. Just because I'm not thrilled about the idea of streamlining doesn't mean I don't think smaller strategy games can't be fun as well. It's just a matter of being willing to expect what's coming instead what's come before. This won't be Civ4, but this game is going to have some Civ magic to it.

    The Wii interface begs for strategy games. I hope they pay attention to the controls.

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  9. #8
    WiiChat Member AoWFraggit's Avatar
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    screw civ...can wii get some age of empires plawks? =)

    now that i think about it, the wii's got a great setup for rts!

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  10. #9
    WiiChat Member kapeman's Avatar
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    Quote Originally Posted by AoWFraggit
    screw civ...can wii get some age of empires plawks? =)

    now that i think about it, the wii's got a great setup for rts!
    But the Civ games are not RTS. They are turn based strategy games.

    Big difference.

    Also, does anyone else have a problem with the fact that RTS games are misnamed? They are really Real Time Tactical games.

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