http://www.siliconera.com/2008/01/28...combat-system/Tales of Symphonia: Knight of Ratatosk uses an evolved version of the Flexible Range Linear Motion Battle System and it includes some form of motion control. Maybe not as much as one would imagine because you still move your character with the analog stick, press the A button to attack and hit the B button to do TP draining special attacks. Motion control is used as a shortcut input system to quickly activate special moves. Namco Bandai doesn’t outline any details about what kinds of motions would be used, but I doubt Tales of Symphonia: Knight of Ratatosk will atomize every technique into actions players can mimic. The term shortcut implies simple controls like a linear slash and similar easy to use motions to keep with the fluid pace of combat.