Been playing red steel for about an hour now and i must say some people are right one some things some and other right on others.
So i must say that the game is pretty fun, I'm not saying that it's going to be the best game you've ever played, but it's entertaining. When I got into the first fire fight, I got to say, I got really frustrated, I couldn't move right, the cursor was flying all over the place.. It just wasn't fun. But after the first section things got easier, started hitting guys more, feeling out the strafing and aiming together. The biggest thing is that you have to realize that this isn't halo, you can't just run into a room and circle strafe around the room guns a blazing. You have to take cover, pick your targets, and not waste your ammo. It's pretty tactical but yet very cinematic. Then I got to the sword fighting, the first couple guys are painfully easy, but they're just there to teach you how to fight. The next guys are fun though, it actually takes a good amount of timing and concentration.
I really want to play some more, so that's saying something. If i still want to pick the game back up it's can't be all that bad. If it was worth a 50% then i know i would have been just plain pissed off and probably not wanted to play it. But i did, as for the point I'm at and the time I've spent I'd give red steel a 80% or a B-/c+
- nothing spectacular yet
- new way of playing shooting games is a nice new challenge and a breath of fresh air compared to the analog stick
- fire fights are fun but sometimes slow but cinematic so it keeps you excited
- sword fighting is limited but still interesting