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  1. #21
    Junior Member mewithoutsha's Avatar
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    Nov 2006
    Wii Friend Code: $post[field5]

    No control problems

    There are no control problems with Red Steel. Only with the player.

    First off, yeah you gotta put the sensitivity to low first, and gradually move it back up as you get more used to how persice (and awsome) the Wiimote is. It's the same "problem" that Metroid Hunters had, where it was ackward for a few hours of gametime before getting really really awsome when you get used to it. And now when Metroid 3 comes out, everyone's gonna love it because they got used to FPS on the Wii with Red Steel. Red Steel is awsome, it just takes time.

    Oh yeah, position of the TV, sensor, and player are pretty important. I'll admit I was disapointed my first half hour or so of play, until I took a few steps back and began pwnageing.
    Last edited by mewithoutsha; 11-24-2006 at 08:04 PM.

  2. #22
    triforce worshipper rich-69-50's Avatar
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    Nov 2006
    new deer, scotland
    Wii Friend Code: $post[field5]
    well because of my bad luck, I for me i live in the uk, so of course i cant play the wii for 14 days! but iv pre-ordered super monkey ball and red steel so im going to hope that like the majority of you, red steel will click for me too

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