IGN: First of all, who's developing Dead Space Extraction, how big is the team and how long has it been in development?
Steve Papoutsis: Extraction is being created, designed and produced by the core Dead Space team at EA Redwood Shores Studio with development assistance from a Triple-A Wii team at Eurocom.
IGN: Is this a port of the Xbox 360 / PS3 versions? Exactly what's new?
Steve: Dead Space Extraction is an all-new original game set in the Dead Space universe designed specifically for the Wii. The game features an all-new story that details the events that occur prior to Isaac Clarke's arrival on the USG Ishimura. Extraction will also feature all-new characters, new enemies, new bosses, new weapons, and new never before seen environments.
And that's not all, as I'm super excited about our all-new co-op mode, so now you can blast apart sacks and dismember necromorphs with a friend.
IGN: Dead Space for 360 is a third-person action game. This is not true of the Wii version. The title shares more in common with Resident Evil: Umbrella Chronicles, right? Please explain how gameplay works.
Steve: Our gameplay takes advantage of a guided and cinematic camera which allows us to frame the action on screen and deliver fantastic and gripping action sequences packed with loads of scares. We plan to evolve the game by focusing on a frenetic first-person perspective that we believe will enhance the tension and horror the player experiences as they play the game. The unique gameplay and first-person perspective allows us to combine a high action horror movie experience within an interactive environment.
Dead Space Extraction also retains the core gameplay mechanics from Dead Space, like strategic dismemberment, weapon upgrades, stasis, telekinesis, alternate-fire modes, and more. But, we are added a lot more on top that like I previously mentioned with the addition of co-op play, for example. IGN: What prompted the decision to transform the Dead Space experience into an on-rails shooter for Wii?
Steve: Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.
When we started designing the game we had a ton of important elements from Dead Space that we needed to retain:
1. Exciting and rewarding gameplay
2. A horrific experience set in visually stunning environments
3. Incredible mood and sound
4. A mature and thought provoking story
5. Unique, terrifying, and satisfying enemies, weapons and bosses
Creating an intimate horror experience is a central tenet for Extraction and moving to a first person perspective felt like a great fit for the Wii allowing us the ability to create the most intense experience possible on this platform.
IGN: Please explain the control mechanics.
Steve: Aiming your shots to dismember approaching enemies with a Wii remote feels fun and natural. The gameplay has a great deal of depth to it. We have retained our core shooting, telekinesis, dismemberment, and stasis mechanics. In addition to these staples from Dead Space we have a few other new tricks up our sleeves.
IGN: What are you doing with Dead Space Wii that hasn't been done before?
Steve: Our intention is to deliver a frenetic first-person experience that hardcore Wii gamers and veteran Dead Space players can all enjoy. We plan to deliver the same production values, pacing and immersive feeling that has become a trademark of the Dead Space team to the Wii for the first time.
I don't want to give too much away but just a few of the new things players will experience in Extraction include an all-new Heroine, the Arc Welder tool, and an all-new Flying enemy. There are tons of other new things, and hopefully we can talk about those in a future interview or after you play the game in co-op with me.
IGN: Dead Space for 360 / PS3 is a breathtakingly moody game. What have you done to ensure that the franchise looks and sounds as good as it possibly can on Nintendo's console?
Steve: We have the same people from Dead Space directing and designing the game. As I mentioned previously Mood and Sound were two of the many areas from Dead Space we hope to deliver on in Dead Space Extraction. We are confident we are pushing the Wii hardware harder than anyone has done to date.
IGN: Sounds good. Finally, how violent will Dead Space for Wii be? How scary?
Steve: It would not be a Dead Space game if we did not deliver on the violence, horror, terror, and action from the original game. I worked as the producer in charge of all things Horror on Dead Space, and with that being said I'm highly motivated to continue to improve on what we achieved in the original game.
There was a ton of very over the top ideas we could not get into Dead Space as we were pushing to final the game. We are bringing many of these disturbing and shocking concepts into Extraction and more. Take my word for it the team spends a lot of time trying to push the boundaries of what is acceptable in a mature game.