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  1. #11
    I am Casual Caliko's Avatar
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    Quote Originally Posted by raisinghelen View Post
    I kind of feel the same way. Capcom was awesome when the Wii first launched, releasing ports of good games like RE:4 or Okami and new IPs like Zack & Wiki. They really haven't moved on from there though and their recent titles have been subpar to say the least.

    It wouldn't bother me too much if they did just reuse the RE:4 engine for RE:5, as the games are not really that different other than the inclusion of online and co-op. I doubt I'd buy it anyway as it left me rather cold when I played it on the 360 and I think that they really need to make changes for the next edition.

    If they bring Tatsunoko vs Capcom over to the west I'll forgive them though.
    See that lil bolded text? That's why I'm on the fence with them. I don't care if they release the entire RE series on Wii, if they do a sloppy job and just tack on motion control as an excuse for a port I won't buy. I won't support lazy developers anymore.
    In 2007 I predicted Wii Fit would sell more than Super Smash Bros. Brawl.

    EVERYONE at wiichat.com disagreed with me.

    As it stands today:

    Super Smash Bros. Brawl: 9.49 Million

    Wii Fit: 35 Million

  2. #12
    Sonic expert Bodine's Avatar
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    You guys do realize TvC IS coming to the west right? I thought it wouldn't, but I was wrong.

  3. #13
    I am Casual Caliko's Avatar
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    Quote Originally Posted by Bodine View Post
    You guys do realize TvC IS coming to the west right? I thought it wouldn't, but I was wrong.
    Yeah I made a thread about it. But I don't overhype anything until its official. But it does seem like it's coming.
    In 2007 I predicted Wii Fit would sell more than Super Smash Bros. Brawl.

    EVERYONE at wiichat.com disagreed with me.

    As it stands today:

    Super Smash Bros. Brawl: 9.49 Million

    Wii Fit: 35 Million

  4. #14
    WiiChat Member stickmode's Avatar
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    Quote Originally Posted by twenty1 View Post
    A few members of Wii chat argued that this couldnt be....I always felt optimistic
    http://thenintendo.com/2009/05/wii-r...l-5-undecided/

    The source is Reuters Japan.

    This game was once said impossible on Wii and that not even the title screen could be done.

    My 2 cents:
    I had speculated that once the sales of PS360 versions of RE5 & SF IV were maximized for a few months (in order to make back the money spent to make them) that maybe then (cheaper) Wii versions would be announced. I mean, you wouldn't want to announce either of those games on Wii and hurt potential PS360 sales until after yo made our money back on them.
    Yes, my friend I hope they finnaly release RE5 and DR2 for Wii the next year.
    Now let me explain something:
    If you look that Capcom did with the GC and now with the Wii, you can see they're working to improve and fit his engines to Nintendo Consoles, from RE:Remake to REarkside Chronicles you see a great improvement, this technology called ACM was using since DKC on SNES and later apeared in some GC games Like the RE series and Star Wars: Rogue Leader, Rebel Estrike from Fator5. I think this tecnology is the best to make photorealistic graphics like the xbox360/ps3 on Nintendo consoles and this is evolutioning, in the first games the graphics looks opaque, but in the last games the graphics looks sharp and cristal clear. The Capcom team are experimenting with some engines on Wii and when they find the best, they will use this adapting it to the MT framework engine and also supporting the Wii hardware, that is why REC looks like a xbox360 game and Capcom discovered that using this engine allows to adapt his AAA games to the Wii without a sacrifice for hardware limitations.
    I think if Dead Rising:CTYD would be made with these graphics, today the game should has sales sucess. I think this technology must be the STANDARD for all Wii games and used for all developers to push the most of the Wii hardware and we will have great quality titles.

  5. #15
    Not Here Shadow*91's Avatar
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    RE 5 simply can't be put on the Wii.

    Graphic wise there would be a small drop. stickmode is right about the improved graphics engine but it will never be as good as the PS3 or 360.

    Then theirs the size of the data. SSBB has, to date, the most data put in a Wii game. They wanted to put more but simply ran out of room for the data. Now consider all the stuff in SSBB. RE 5 alone trumps that. There's simply no way without taking out some features, but that would take away from the RE 5 experience.
    There can not be an RE 5 on the Wii. Period.

  6. #16
    Wiizard Nihilism's Avatar
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    Why someone would want to play an inferior version of a game is beyond me.

  7. #17
    mnehh CrocoLylee's Avatar
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    Quote Originally Posted by stickmode View Post
    Yes, my friend I hope they finnaly release RE5 and DR2 for Wii the next year.
    Now let me explain something:
    If you look that Capcom did with the GC and now with the Wii, you can see they're working to improve and fit his engines to Nintendo Consoles, from RE:Remake to REarkside Chronicles you see a great improvement, this technology called ACM was using since DKC on SNES and later apeared in some GC games Like the RE series and Star Wars: Rogue Leader, Rebel Estrike from Fator5. I think this tecnology is the best to make photorealistic graphics like the xbox360/ps3 on Nintendo consoles and this is evolutioning, in the first games the graphics looks opaque, but in the last games the graphics looks sharp and cristal clear. The Capcom team are experimenting with some engines on Wii and when they find the best, they will use this adapting it to the MT framework engine and also supporting the Wii hardware, that is why REC looks like a xbox360 game and Capcom discovered that using this engine allows to adapt his AAA games to the Wii without a sacrifice for hardware limitations.
    I think if Dead Rising:CTYD would be made with these graphics, today the game should has sales sucess. I think this technology must be the STANDARD for all Wii games and used for all developers to push the most of the Wii hardware and we will have great quality titles.
    shut up.

  8. #18
    WiiChat Member raisinghelen's Avatar
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    Quote Originally Posted by Shadow*91 View Post
    RE 5 simply can't be put on the Wii.

    Graphic wise there would be a small drop. stickmode is right about the improved graphics engine but it will never be as good as the PS3 or 360.

    Then theirs the size of the data. SSBB has, to date, the most data put in a Wii game. They wanted to put more but simply ran out of room for the data. Now consider all the stuff in SSBB. RE 5 alone trumps that. There's simply no way without taking out some features, but that would take away from the RE 5 experience.
    There can not be an RE 5 on the Wii. Period.
    You do realise that the 360 and the Wii use the same kind of disks right? You do also realise that the Wii uses lower quality textures, that takes up less space on the disk? So there should actually be more room on a Wii disk then there would be on a 360 disk for the same game. Therefore size of data is not an issue.

    Quote Originally Posted by Nihilism View Post
    Why someone would want to play an inferior version of a game is beyond me.
    Agreed. Why play RE:5 at all when you could play the much superior RE:4.
    Last edited by raisinghelen; 05-25-2009 at 12:03 PM.
    Wii games - SMG, Zelda TP, Mario Kart, SSBB, Wii Sports, Wii Play, Endless Ocean, Blue World, Wii Fit, Super Monkeyball, Rogue Trooper, Shaun White, NMH, NMH2, GH: WT, Aerosmith, Zack&Wiki, Okami, RE4, Force Unleashed, Clone Wars, Scarface, PES, Tenchu, Trauma Centre NB, Madworld, Rune Factory, Wii Sports Resort, Metroid Prime Trilogy, Muramasa, COD Reflex, Obscure, Silent Hill, Rabbids Go Home, NSMB, Bully, Tatsunoko vs Capcom, Red Steel 2, Monster Hunter Tri

  9. #19
    Not Here Shadow*91's Avatar
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    Quote Originally Posted by raisinghelen View Post
    You do realise that the 360 and the Wii use the same kind of disks right? You do also realise that the Wii uses lower quality textures, that takes up less space on the disk? So there should actually be more room on a Wii disk then there would be on a 360 disk for the same game. Therefore size of data is not an issue.
    not true. wii disks can't hold as much as a 360 disk. if you lower the graphic data you'd still have far to much game data. just face the truth: the wii cannot play 360 or PS3 games. it has to have its own dumbed down version, which sucks compared to the real versions

  10. #20
    Banned Twilight Hero's Avatar
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    Actually raisinghelen is correct, Shadow. Wii and 360 discs hold the same amount of space.

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